Find the Amber Ball, Crystal Ball, Gold Gear, Silver Gear, Chronos Gear, Tape Recorder, and more in Resident Evil 3: Nemesis.
Amber Ball
A ball made of amber. Found in the tray of the left maiden statue in 413 Art Gallery. Used along with the OBSIDIAN BALL and CRYSTAL BALL to solve the clock puzzle in 413 Art Gallery and retrieve the GOLD GEAR.
Crystal Ball
A ball made of crystal. Found in the tray of the right maiden statue in 413 Art Gallery. Used along with the OBSIDIAN BALL and AMBER BALL to solve the clock puzzle in 413 Art Gallery and retrieve the GOLD GEAR.
Gold Gear
A beautiful gear made of gold. Found by solving the clock puzzle in 413 Art Gallery. Combine with the SILVER GEAR to create the CHRONOS GEAR.
Silver Gear
A beautiful gear made of silver. Found on a shelf in 411 Machinery Room. Combine with the GOLD GEAR to create the CHRONOS GEAR.
Chronos Gear
A gear designed after a god of time. Created by Combining the GOLD GEAR with the SILVER GEAR. Used to activate the clock tower bell and signal the escape chopper.
Tape Recorder
A portable tape recorder. A patient's diagnosis is recorded onto here. Found on a desk in 503 Doctor's Office. Used on the activated elevator control panel in 503 Doctor's Office to release the voice lock and access the elevator.
Sickroom Key
It seems to be a key for the sickroom. Its tag says "402". Found in a small alcove behind some shelves in 505 Data Room. Unlocks the door in 504 Hospital Hallway 4F leading to 507 Room 402.
Medium Base
Material used to create the cultivation medium needed for the vaccine creation. It creates the vaccine cultivation medium combined with several chemicals. Found on a shelf in 510 Virus Lab. Use on the large machine in 510 Virus Lab to solve the synthesis puzzle and create the VACCINE MEDIUM.
Vaccine Medium
Cultivation medium used to make vaccine. It needs to be mixed with the vaccine base to create the vaccine. Found by using the MEDIUM BASE on the large machine in 510 Virus Lab and solving the synthesis puzzle. Combine with the VACCINE BASE to create the VACCINE.
Vaccine Base
Core material used to create the vaccine. It needs to be mixed with the vaccine medium. Found by solving the cabinet puzzle in 507 Room 402 to reveal the hidden safe, then entering the three-digit code found on a corpse in 506 Room 401. Combine with the VACCINE MEDIUM to create the VACCINE.
Vaccine
Vaccine that is effective against the virus infection. Created by Combining the VACCINE MEDIUM with the VACCINE BASE. Used to cure Jill's t-Virus infection in Chapter 6.
Park Key / Main Gate Key
It's a key for the main gate of the Raccoon Park. Found hanging on a wall inside 602 Park Office. Unlocks the park's front gate leading from 601 Park Street to 603 Park Entrance.
Park Key / Graveyard Key
It's a key given from a mercenary. It says "Raccoon Park Graveyard". Found on a U.B.C.S. mercenary's body at 605 Garden Path. Unlocks the door to the shack at 608 Graveyard.
Iron Pipe
An iron pipe for gas piping. It's tough and long enough to be used as a pry. Found inside a tool cabinet in 609 Graveyard Shack. Used to knock out the loose bricks behind the fireplace in 609 Graveyard Shack and open a secret passage to 610 Supervisor's Room.
Park Key / Rear Gate Key
A small key with an iron ring attached to it. It says "Rear Gate" on the ring. Found on the large table in 610 Supervisor's Room. Unlocks the park's rear gate at 605 Garden Path leading to 611 Suspension Bridge.
Facility Key
A plastic card engraved with an ID is attached to it. It seems to be coated with some kind of special painting. Found on a shelf in 702 Factory Lounge. If Jill pushed Nemesis off the bridge for Live Selection #7, this key unlocks a door in 701 Factory Hallway leading to 704 Treatment Control. If Jill didn't push Nemesis off the bridge, it doesn't unlock any doors in its initial state. The attached plastic fob can be modified using the ultraviolet filtering device in 709 Sewer Lab to create the FACILITY KEY [CODED].
System Disk
It seems to be a system disk used to release the treatment room lock. Found on top of the central control panel in 704 Treatment Control. Unlocks the door leading from 710 Disposal Access to 711 B.O.W. Disposal.
Water Sample
Sample from the treated drainage of this factory. It shows it has passed the water pollution test. Inserted into a wall panel in 708 Sewage Monitoring. Used with a machine in 709 Sewer Lab to solve the water testing puzzle and open one of the two locks on the security door in 704 Treatment Control leading to 710 Disposal Access.
Facility Key [Coded]
The plastic card is radiating. It seems to show some kind of code pattern. Created by inserting the FACILITY KEY into the ultraviolet filtering device in 709 Sewer Lab. Opens a locker in 712 Armory containing the Rocket Launcher.
Card Key
It is used for the card reader at the disposal facility. Falls out of a corpse's coat pocket after defeating Nemesis at 711 B.O.W. Disposal. Unlocks the exit from 711 B.O.W. Disposal, as well as the elevator leading from 703 Steam Room to 712 Armory. Also opens the metal shutter in 701 Factory Hallway leading to 713 Control Tower.
Boutique Key
It's a key for an uptown boutique. Found inside Jill's Item Box after completing the game at least once. Unlocks a door at 106 Bouti
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