Explore the powerful weapons available in Resident Evil 3: Nemesis, including the Grenade Launcher, Magnum, Mine Thrower, and Assault Rifle. Learn about their ammo types, strengths, and weaknesses.
This section details several powerful weapons available in Resident Evil 3: Nemesis, focusing on their ammunition types, unique properties, and effectiveness against various enemies.
Grenade Launcher: This weapon can be loaded with four types of ammunition: Grenade/Burst Rounds for explosive area damage, Flame Rounds for setting enemies ablaze (effective against spiders), Acid Rounds for boss fights, and Freeze Rounds for heavy damage and effectiveness against Nemesis. Flame and Freeze rounds have a scatter effect for additional damage. Only one ammo type can be loaded at a time, and reloading is slow, but it can hold many rounds. All ammo types can be found or created via Gunpowder mixing.
Magnum (S&W M629C): Fires .44 Magnum bullets with a capacity of 6 rounds. This powerful revolver is effective against strong enemies like Drain Deimoses, Brain Suckers, Hunters, and Nemesis, often downing them in a single shot. However, Magnum ammo is extremely scarce, especially on Hard difficulty, making each shot crucial.
Mine Thrower: Uses special Mine Thrower Rounds with a capacity of 6. It fires explosive rounds that embed into enemies or surfaces, detonating when an enemy approaches. Ammo is rare and cannot be created via Gunpowder mixing. Jill can be damaged by her own armed rounds, so maintaining distance is advised. Reloading is only possible in the Status screen when the weapon is empty, and attempting to reload before all rounds detonate will cause remaining armed rounds to disappear. Combining it with the Infinite Bullets case creates the Mine Thrower Enhanced, which fires homing rounds that can pass through multiple enemies but lose the ability to embed. This weapon is generally considered lackluster and can be skipped.
Assault Rifle (M4A1): Uses Assault Rifle Bullets with a capacity of 300 rounds (displayed as a percentage). Carlos starts with this weapon in Chapter 6. It is capable of both automatic and manual fire modes and uses 5.56mm NATO rounds.
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