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Part 21
Resident Evil 3: Nemesis

Part 21

Navigate Part 21 of the Resident Evil 3: Nemesis walkthrough, covering the 100 Apartment Building, 101 Warehouse, and 102 Warehouse Office sections. Learn about item management and progression.

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Navigate Part 21 of the Resident Evil 3: Nemesis walkthrough, covering the 100 Apartment Building, 101 Warehouse, and 102 Warehouse Office sections. Learn about item management and progression.

Walkthrough
  1. 1
    Begin in the 100 Apartment Building. Move forward and either dodge or shoot the lone Zombie. Climb over the dumpster to trigger an unskippable cutscene.
  2. 2
    After the cutscene, you'll be in the 101 Warehouse. If it's your first playthrough, use the GAME INST.A and GAME INST.B items from your inventory to add them to your FILE ARCHIVE.
  3. 3
    Move to the end of the warehouse and into the nook under the second-floor office. Examine the glowing green light to pick up H.GUN BULLETS. Collect the FIRST AID SPRAY near the forklift.
  4. 4
    Head up the stairs and follow the metal walkway to the 102 Warehouse Office.
  5. 5
    In the office, grab the WAREHOUSE KEY from the wall. Checking it changes its name to BACKDOOR KEY.
  6. 6
    Collect the two GUNPOWDER A bottles and the INK RIBBON from the cabinet and near the typewriter, respectively.
  7. 7
    Deposit all items except the HANDGUN, extra H.GUN BULLETS, and the BACKDOOR KEY into the Item Box. First-time players may wish to keep a FIRST AID SPRAY.
  8. 8
    If you have completed the game before, you can retrieve the BOUTIQUE KEY from the Item Box to change Jill's outfit later.
  9. 9
    Return to the 101 Warehouse and head down the stairs and walkway to the exit. Use the BACKDOOR KEY to unlock the door.
  10. 10
    Proceed through the 103 Warehouse Access area.
Tips
  • On your first playthrough, consider starting on EASY difficulty if you're new to survival horror games with tank controls and fixed camera angles.
  • Players aiming for the best end-game ranking should skip as many cutscenes as possible by pressing SELECT.
  • Checking key items often changes their name, providing clues. This guide will use the alternate names for clarity.
  • Key items that can be discarded after use will present an option to do so. If no option appears, the item might be usable again.
  • To unlock a hidden extra File, all thirty campaign Files must be collected in numerical order, and every page of each File must be read completely before exiting.

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