Unlock costumes and epilogues by completing Resident Evil 3: Nemesis, and master The Mercenaries mode for bonus items.
- 1Finish the main campaign to earn costumes based on your rank. An 'S' Rank earns one costume, while an 'F' Rank earns no costumes.
- 2Costumes earned are cumulative across playthroughs on the same save file. For example, a D rank followed by a C rank unlocks all five alternate costumes.
- 3Complete the campaign eight times on the same save file to unlock all eight Epilogue Files, which provide additional story details about survivors of the first three Resident Evil titles.
- 4The Epilogue Files unlock in a specific order: Jill Valentine, Chris Redfield, Barry Burton, Leon Kennedy, Claire Redfield, Sherry Birkin, Ada Wong, and HUNK.
- 5Upon unlocking HUNK's epilogue after the eighth playthrough, a special one-time "THANK YOU FOR PLAYING" screen is displayed.
- 6Complete the main campaign to unlock the extra mini-game mode, "The Mercenaries".
The Mercenaries: Operation Mad Jackal
This extra mode is similar to the "4th Survivor" mini-game in Resident Evil 2. You play as a mercenary implanted with a bomb that must be disarmed by traveling from 319 Front Cable Car to 102 Warehouse Office within a two-minute time limit.
You can earn additional time by killing enemies and rescuing survivors. Nemesis will appear multiple times; defeating him grants a substantial time bonus. Enemy kills and rescued survivors also earn money, which can be used to unlock weapons and items for the main campaign.
Characters:
- Each of the three U.B.C.S. mercenaries has eight inventory slots and a preset loadout.
- Carlos Oliveira: M4A1 Assault Rifle, EAGLE 6.0, Hand Gun Bullets (90), three Mixed Herbs (Green+Red+Blue).
- Mikhail Victor: Benelli M3S Shotgun, M629C Magnum, Rocket Launcher, Shotgun Shells (21), Magnum Bullets (18), one Mixed Herb (Green+Red+Blue), one healing item. Mikhail is considered the easiest due to his powerful loadout.
- Nicholai Ginovaef: SIGPRO SP2009, Knife, three First Aid Sprays. Nicholai has higher durability but a more difficult loadout.
Enemies and Bonus Values:
- Small Spider: 0 sec. time, $0 cash.
- Sliding Worm: 0 sec. time, $0 cash.
- Crow: 2 sec. time, $2 cash.
- Zombie: 3 sec. time, $5 cash.
- Zombie Dog: 4 sec. time, $6 cash.
- Giant Spider: 4 sec. time, $7 cash.
- Drain Deimos: 5 sec. time, $8 cash.
- Brain Sucker: 6 sec. time, $10 cash.
- Hunter Beta: 6 sec. time, $10 cash.
- Hunter Gamma: 6 sec. time, $10 cash.
- Nemesis A: 10 sec. + 20 sec. bonus for KO, $40 cash.
- Nemesis B: 120 sec. bonus, $250 cash.
- Fighting Small Spiders and Sliding Worms is not recommended as they provide no bonus time or cash.
- Defeating Nemesis A once grants 10 seconds; KO'ing him grants an additional 20 seconds.
- Nemesis B provides a large 120-second bonus upon defeat.
- Encountering two Nemesis A enemies with Rocket Launchers simultaneously in 108 Playground Alley is a particularly challenging setup.
- Costumes and epilogues are cumulative, so you don't need to achieve the highest rank or unlock all epilogues in a single playthrough.
- Mikhail's loadout makes him the easiest character to start with in The Mercenaries.
- Conserve Carlos's Assault Rifle for the most threatening enemy types as it cannot be reloaded.
- The EAGLE 6.0 is useful for its faster fire rate and critical hit chance.
- Avoid fighting Small Spiders and Sliding Worms in The Mercenaries as they offer no rewards.
- Defeating Nemesis in The Mercenaries provides significant time bonuses.
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