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Stats and Status Conditions
Pokémon Ruby and Sapphire

Stats and Status Conditions

Learn about all Pokémon stats (HP, Attack, Defense, Special Attack, Special Defense, Speed) and status conditions (Poison, Burn, Paralyze, Sleep) in Pokémon Ruby and Sapphire.

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Learn about all Pokémon stats (HP, Attack, Defense, Special Attack, Special Defense, Speed) and status conditions (Poison, Burn, Paralyze, Sleep) in Pokémon Ruby and Sapphire.

Here are the stats found on every Pokemon. The higher a Pokemon's level is, the higher their stats will increase. Level-ups will never decrease stats. Sometimes stats may decrease when a Pokemon evolves. For example, Trapinch, a Pokemon with an extremely high Attack stat (but poor stats everywhere else), will evolve into Vibrava. When this happens, Vibrava's Attack drops significantly, but all of the other stats improve greatly.

Hit Points (HP): This is the amount of damage your Pokemon can take. As HP sinks low, heal your Pokemon before it faints. Opponent's HP is indicated by their health bar: Green (over half), Yellow (under half), Red (under 1/3). A beeping sound indicates your HP is in the red zone.

Attack: Determines damage dealt with PHYSICAL attacks. Physical types include: Normal, Bug, Ghost, Rock, Ground, Flying, Fighting, Steel, Poison. A high Attack stat is essential for these types. Damage also relies on the attack's power and the opponent's Defense. A Pokemon with high Attack and physical moves can be a "Physical Sweeper".

Defense: Determines damage taken from PHYSICAL attacks. High Defense has no effect on special attacks. Pokemon high in Defense, like Golem, can withstand many physical attacks.

Special Attack: Determines damage dealt with SPECIAL attacks. Special types include: Grass, Fire, Water, Electric, Ice, Dragon, Dark, Psychic. A high Special Attack stat is essential for these types. Pokemon with high Special Attack and special moves can be a "Special Sweeper".

Special Defense: Determines damage taken from SPECIAL attacks. High Special Defense has no effect on physical attacks. Pokemon high in Special Defense, like Gardevoir, can withstand special attacks.

Speed: Determines who attacks first. A faster Pokemon has a better chance of winning. Exceptions include moves like Quick Attack and Extremespeed, and the Quick Claw item, which can allow a slower Pokemon to attack first.

STATUS CONDITIONS:

Status conditions can significantly affect battles. Here are the possible conditions:

  • Poison: Lose 1/16 of HP per turn in battle, or 1 HP every 4 steps outside battle. Cures: Antidote, Full Heal, Full Restore, Pecha Berry, Lum Berry, Lava Cookie. Ability: Immunity.
  • Burn: Lose 1/16 of HP per turn in battle. Reduces the Attack stat. Cures: Burn Heal, Full Restore, Full Heal, Rawst Berry, Lum Berry, Lava Cookie. Ability: Water Veil.
  • Paralyze: 25% chance to not attack. Reduces Speed greatly. Decreases chance of running from wild Pokemon. Cures: Paralyze Heal, Full Restore, Full Heal, Lum Berry, Cheri Berry, Lava Cookie. Ability: Limber.
  • Sleep: Unable to attack for a random number of turns. Once woken, the selected attack is performed. Effective for catching Pokemon.

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