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The Master of the Forest
Ni no Kuni II: Revenant Kingdom

The Master of the Forest

Follow this Ni no Kuni II: Revenant Kingdom walkthrough to navigate Spineshiver Grove, defeat the Whamsters, and explore the Heartlands and Jumblewoods.

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Follow this Ni no Kuni II: Revenant Kingdom walkthrough to navigate Spineshiver Grove, defeat the Whamsters, and explore the Heartlands and Jumblewoods.

Alright, so you've got a mission to find this Niall guy and see if he can help you out with some materials. You'll start off back at your camp, which is pretty bare-bones right now. You've got Gerel, who sells equipment upgrades if you need 'em, and a waystone. When you're all set, head out to the world map. From your kingdom's spot, you'll want to go west, then north when you see a bridge. Be careful crossing that bridge, there's a Manticore hanging around! Grab the chest on the other side for a Windy Shamshir, then head north to find a small dungeon called Spineshiver Grove.

Your campsite is basically a Trip Door, so you can zip back there whenever you need to.

Spineshiver Grove

As soon as you enter this place, you'll hit a fork. Take the eastern path first. You'll find some enemies in a dead end – take 'em out and snag the chest for a Three-Leafed Soreaway. Head back to the fork and go south. More enemies here, and then you'll have two more paths. Go west at the next split, then west again, and north. This leads to another dead end with enemies and a chest containing a Perky Light Tunic.

Now, backtrack to the last split you were at and head south. The first open area has some enemies. The one south of that holds a chest with a Long-Range Ring. The last spot to check out is on the eastern side. Head over there and go south. You'll have another fight, and once it's clear, look at the southern end for a chest with 3 Waddleduck Feathers. That's all the loot in this mini-dungeon, so head back to the world map.

That Manticore you saw earlier? It'll likely have respawned on the bridge if you beat it before. Cross the bridge again, and right after, stick to the riverbank heading west. You'll find a chest tucked away in some trees holding an Angel’s Tear. Now, head back to your campsite. You'll see a battle standard just south of it. The recommended level for this skirmish is 3, which you should be around, so let's jump in.

Here Come the Whamsters!

Remember, you've only got two units for these battles right now, but this one shouldn't be too tough. There's nothing to do during the briefing, so just start the fight. The first part is your real test – be careful how far you push forward. It's possible all the whamster units will charge at once, so keep an eye on your units' health and use your tactics wisely. If things get dicey, don't hesitate to retreat and summon more troops.

After you clear out the first wave, a second group will spawn, including some level 3 units. These are tougher, and the threat of them all charging you is still there. Your might might not be as high as you'd like, so you might want to skip the fancy unit tactics and just focus on respawning troops. The final boss is actually three smaller units – take out the hammer one first, then the other two. Once the commander is down, you'll get some random items.

Exploring the Heartlands

You'll be back where the flag was on your map, so it's time to finish up exploring the Heartlands. Head east from the skirmish flag towards the beach, then follow it southeast until you reach the mountains. Start following the mountain range, and pretty quickly you'll spot a chest hidden behind some trees containing Shooty Leather Armor. That chest on the hill west of this one? You can't get it yet, so ignore it for now. Keep following the mountains as you head west.

You'll eventually find another chest with 2 Soreaways inside. Further west, there's another chest with a Confusing Blunderbuzzer. The path will turn south, and you might see an enemy with a purple aura. Ignore that for now and keep heading west. You'll find another mini-dungeon entrance, but look north of it first for a chest holding the Sixth Censer. Now, you can enter the dungeon, called the Jumblewoods.

Jumblewoods

As soon as you step inside, you'll see some higgledies chilling on a tree. There are two paths ahead, and it doesn't matter which you take first since you'll be going down both. So, for now, take the southwestern path. You'll find a guy in a higgledy mask at a fork. This fella, Mr. Higglesworth, will offer you some stat-boosting candy for 10 pebbles – you should have plenty by now. After you're done with him, activate the nearby Trip Door (Higgledy Playground). Then, look southwest for a higgledy stone. It wants some Rugged Fur. Give it some, and Twinkle the Twee will join your crew.

You should now have five higgledy heroes. You might want to swap out Filigree for Twinkle, as Twinkle has some pretty neat abilities.

Head back to the entrance and take the other path. You'll fight a group of enemies, then a second group. After the second group is down, you can go east or west. Head east first to a dead end with a chest containing 5 Jinglewheats. Double back and go west. You'll eventually reach another dead end with enemies. Fight them, and then look for another higgledy stone. Sadly, you don't have what it wants yet, so you'll have to come back later. That's everything in Jumblewoods, so head back to the entrance and exit to the world map.

You'll see Googah on the map, but ignore it for now. Keep heading south and keep an eye out for a path just north of the giant forest on the map. There's a chest at the end of it with Gutsy Boss’s Boots. Double back to the eastern mountain wall and hug it as you travel south. You'll eventually find another mini-dungeon called Sundown Woods.

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