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Metroid Prime 4: Beyond

Technology

Find all Technology research items in Metroid Prime 4: Beyond, including Psychic Platforms and Psychic Containers. Learn where to scan them.

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Find all Technology research items in Metroid Prime 4: Beyond, including Psychic Platforms and Psychic Containers. Learn where to scan them.

Walkthrough
  1. 1
    Psychic Platform: These platforms materialize when scanned with the Psychic Visor. The first ones are located in Cliffside Gate, Fury Green.
  2. 2
    Psychic Container - ONE-SHOT: These disappear once opened. You must use the scan function to move the marker to open them. The first one is in Cliffside Gate, Fury Green, and the last one is in Storage Room, Flare Pool.
  3. 3
    Save Station: Any Save Station can be scanned. The first one is in Resin Creek in Fury Green.
  4. 4
    Sacred Shrine: Found in any boss room. Scan the entire shrine to register it; it remains after taking the Key.
  5. 5
    Bomb Slot: These are circular slots for the Morph Ball. Your first is in Base Camp in Fury Green. Some, like the one in Loading Crane, Ice Belt, can be scanned again after activation.
  6. 6
    Cargo Launcher: Found in the Cargo Launcher room in Fury Green.
  7. 7
    Vi-O-La: Located in the Showroom in Tower 1 of Volt Forge. You can scan any of the bikes, including the one you take.
  8. 8
    Vi-O-La Spinner: The first one is found just outside the entry to Volt Forge.
  9. 9
    Kyuveria: These bulbous plants are found in Sol Valley. Run into them while riding to recharge the Boost Meter of the Vi-O-La.
  10. 10
    Spinner: This is a Boost Ball Spinner. The first one is in the Loading Airlock in Volt Forge, but it cannot be scanned once activated. Others, like the Spinner in the Loading Crane room in Ice Belt, can be scanned after activation.
  11. 11
    Grapple Point: These hang from ceilings and can be grappled and swung from. The first ones are in Collapsed Catwalk in Volt Forge and Tower 1 Generator.
  12. 12
    Psychic Grapple Point: These must be materialized by scanning them with the Psychic Visor. The first set is in Ice Canyon in Ice Belt.
  13. 13
    Grapple Node: This is a wall-mounted Grapple Point. The first one is in Sol Valley in the eastern G.F. Debris. Another is in the Vehicle Elevator as you move to enter Ice Belt.
  14. 14
    Green Energy Crystal: Scan a deposit of these crystals found throughout Sol Valley.
  15. 15
    Lamorn Magnetic Track: These magnetic tracks require the Spider Ball. An easy set to find is in the Manufacturing Floor in Volt Forge.
  16. 16
    Psychic Ball Track: These are Spider tracks that must be scanned to appear. An example is in the Power Generator in Ice Belt.
  17. 17
    Psychic Boost Rail: These launchers send your Boost Ball on a ride. Materialize them with the Psychic Visor. The first is in Volt Forge, Tower 1 Generator.
  18. 18
    Tether Node: These sparks float in the air and can be tethered to via the Spider Ball. Two obvious ones are on the steam tower in the southeast corner of Lava Lake Bridge, in Flare Pool.
Tips
  • Most research items can be scanned at any time.
  • The Psychic Container is a one-shot item and disappears once opened.
  • Kyuveria recharges the Boost Meter of the Vi-O-La when you run into them while riding.
  • Some Spinners and Bomb Slots cannot be scanned once activated, while others can.
  • Psychic Platforms and Psychic Grapple Points require the Psychic Visor to materialize.
  • Lamorn Magnetic Tracks and Psychic Ball Tracks require the Spider Ball.

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