Frequently Asked Questions about Metroid Prime 4: Beyond, covering gameplay mechanics, story placement, save systems, advanced techniques, and 100% completion requirements.
Q: Just what is Metroid Prime 4: Beyond?
A: This is a new first-person Metroid game, released in December 2025, from Nintendo by Retro Studios. It is the fourth numbered game in the Metroid Prime subseries and the seventh game including spinoffs.
Q: How does this game differ from other games in the Metroid Prime series?
A: This game continues on many things set up in 2023's Metroid Prime Remastered, which is to say it uses more modern controls than older games in the series, and while it plays very much like other Prime games, it is very much a modern edition.
Q: Where does this game take place in the Metroid timeline?
A: Metroid Prime 4: Beyond occurs three years after the events of Metroid Prime: Federation Force. In an interview with producer Kensuke Tanabe, he confirmed that it takes place between Super Metroid and Metroid Fusion.
Q: How do I save the game?
A: While this game has an autosave, it doesn't trigger very often. Specifically, the game will autosave once you change sectors, and you will get "checkpoint" saves at major boss fights in case you lose. All that said, there are still Save Stations scattered around Viewros to manually save, which should definitely be utilized.
Q: How do I do a Double Bomb Jump?
A: While the Spring Ball function can be used to get ahead of needing to do a Double Bomb Jump in most cases, there are actually a couple of instances where you need to do it. The gist of it is that you lay a Bomb, and right before that Bomb explodes, set a second one, then set a third just before you reach the very top of the jump. You should fall and land on the second Bomb, then ride up to the third. An easier way, I feel, is to count out to four at a medium pace: "1, 2, 3, 4". Lay Bombs on counts 1, 3, and 4. Just keep practicing and you should get it down.
Q: I'm lost. Where should I go next?
A: Go to your Map and press X to get on the radio. For the most part, MacKenzie will be the one to reach out first and give you ideas of where to go.
Q: How do I get the different endings?
A: Percentage of items collected determines each ending in this game. Time is not factored in to which ending you get. Scans in the Log Book don't count towards that percentage, so you'll still get that good ending even if you missed a scan.
Q: What do I need to have for 100%?
A: In addition to all the required regular progression items, you'll also need:
- Enough Green Energy to fill the indicator once and get the Memory Fruit. You do NOT need to fill it the second time.
- All the rewards from the six Sol Valley shrines.
- 250 Missiles (The Missile Launcher and 49 Expansions)
- 14 Energy Tanks (They will complete the line across the bar)
- 8 Power Bombs (The original three and 5 Expansions)
- 530 Elemental Shot Ammo (combined from regular and Large Shot Expansions)
Q: How do I turn on the Vi-O-La Radio?
A: You need to unlock it first, which only happens once you complete a file with 100% Scans. Alternatively, you can scan a Metroid Prime 4 Samus amiibo to unlock it early.
Q: What's the "???" below "Scan amiibo" in the amiibo section?
A: "VI-O-LA SKIN", which is only unlocked if you have a Samus and Vi-O-La amiibo scanned in.
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