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Missile Expansions
Metroid Prime 4: Beyond

Missile Expansions

Find all 48 Missile Expansions in Metroid Prime 4: Beyond, totaling 250 Missiles. Learn locations and requirements for each.

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Find all 48 Missile Expansions in Metroid Prime 4: Beyond, totaling 250 Missiles. Learn locations and requirements for each.

Walkthrough
  1. 1
    Fury Green - Grove of the Sacred Tree: Blast the amber in the southeast corner of this room to uncover the expansion. (Requires Missile Launcher)
  2. 2
    Fury Green - Broken Hall: About halfway through the ball tunnel, bomb a red sphere along the side to reveal the expansion. (Requires Psychic Bomb)
  3. 3
    Volt Forge - Facility Approach: Search the containers in the area; the expansion is inside the open container to the east. (Requires Psychic Bomb)
  4. 4
    Volt Forge - Receiving Lobby: After powering up Tower 2, enter the central ball tunnel and roll inside, avoiding electricity, to get the expansion. (Requires Vi-O-La Suit)
  5. 5
    Volt Forge - Certification: Just before the Facility Core, blast the wall on the right with a Missile to reveal the expansion. (Requires Vi-O-La Suit)
  6. 6
    Volt Forge - Speed Tunnel C: Outside Tower 1 towards Tower 3, before a gap in the bridge, fire a Control Beam into a small tunnel above Samus, steer it around debris to hit a target, then double jump to a rail to grab the expansion. (Requires Psychic Boots)
  7. 7
    Sol Valley - South central end of the desert: Boost up one of two sloped ramps leading to a natural rock formation with a "needle" hole near the top to grab the expansion. (Requires Psychic Boots)
  8. 8
    Sol Valley - North G.F. Debris: Enter the western structure from the west, blast the boxes inside to reveal the expansion. (Requires Psychic Boots)
  9. 9
    Sol Valley - Source of Spring: Drop to the lower floor in the Shrine, roll into a tunnel in the back to find the expansion. (Requires Psychic Boots)
  10. 10
    Fury Green - Cargo Launcher: Scan the purple Psychic energy on the east side to create platforms, then hop up to reach the expansion. (Requires Psychic Boots)
  11. 11
    Fury Green - Resin Creek: Bomb a red sphere found on the north wall near a Rootspur to reveal the expansion. (Requires Psychic Boots)
  12. 12
    Fury Green - Cliffside Gate: Scan the purple Psychic energy in the center of the area and hop up the created platforms to the expansion. (Requires Psychic Boots)
  13. 13
    Flare Pool - Volcano Entrance: Scan the purple Psychic energy on the south side over the lava to create platforms, then hop up to reach the expansion. (Requires Psychic Boots)
  14. 14
    Ice Belt - Loading Crane: On the lower floor, north wall, bomb a Bomb Slot concealed by boxes to open a gate and access the expansion. (Requires Psychic Boots)
  15. 15
    Ice Belt - Bio-labs Access: As you enter, use the Lasso on two beams on the left. Roll into the tunnel behind, melt the ice wall on the left, and reveal the expansion. (Requires Psychic Lasso)
  16. 16
    Ice Belt - Surgery Corridor: Melt the ice wall on the west, enter the next room, use the Lasso on a pipe cap, roll into the tunnel, and bomb the back end of the circular part. (Requires Psychic Lasso)
  17. 17
    Ice Belt - Staging Corridor: After restoring power, enter the northeast side room where a Griever crashed. Bomb the tunnel cap on the south wall and roll through the tunnel to the next room with the expansion. (Requires Psychic Lasso)
  18. 18
    Sol Valley - NW Desert near Ice Belt entrance: Use the Lasso to pull this expansion out of the sand in the northwest desert. (Requires Psychic Lasso)
  19. 19
    Sol Valley - NE Desert halfway between Great Mines and Chrono Tower: Use the Lasso to pull this expansion out of the sand in the northeast desert. (Requires Psychic Lasso)
  20. 20
    Sol Valley - SW Desert west of Floating Path Shrine: Use the Lasso to pull this expansion out of the sand in the southwest desert. (Requires Psychic Lasso)
  21. 21
    Volt Forge - Loading Airlock: Rev up a spinner to slam crates into each other on the track; hit the crate three times to reveal the expansion. (Requires Psychic Boost Ball)
  22. 22
    Volt Forge - Irradiation Floor: Hit the cap covering the central tower's tunnel with three Missiles, then roll in and use boost to reach the top. (Requires Psychic Boost Ball)
  23. 23
    Volt Forge - Processing: Rev up the Spinner in the center of the room. (Requires Psychic Boost Ball)
  24. 24
    Flare Pool - Shoreline Access: Freeze the magma flow on the north wall, smash it with a Missile, and quickly grab the expansion. (Requires Ice Shot)
  25. 25
    Flare Pool - Overseer Room: Use the Lasso on a cap on the computer from the east door, then Psychic toss a Bomb into the Bomb Slot. When targets appear, hit each with a Control Beam. (Requires Vi-O-La IC and Ice Shot)
  26. 26
    Sol Valley - West G.F. Debris: Climb crates on the west side and observe the crane hanging over the building. (Requires Psychic Grapple)
Tips
  • There are a total of 48 Missile Expansions in Metroid Prime 4: Beyond, bringing your total missile capacity to 250.
  • The requirement listed for an item may only be necessary to enter the room or area, not necessarily to directly interact with the expansion itself.
  • Pay close attention to environmental cues like Psychic energy, bomb slots, and destructible walls to find hidden expansions.

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