Find all 48 Missile Expansions in Metroid Prime 4: Beyond, totaling 250 Missiles. Learn locations and requirements for each.
Walkthrough
- 1Fury Green - Grove of the Sacred Tree: Blast the amber in the southeast corner of this room to uncover the expansion. (Requires Missile Launcher)
- 2Fury Green - Broken Hall: About halfway through the ball tunnel, bomb a red sphere along the side to reveal the expansion. (Requires Psychic Bomb)
- 3Volt Forge - Facility Approach: Search the containers in the area; the expansion is inside the open container to the east. (Requires Psychic Bomb)
- 4Volt Forge - Receiving Lobby: After powering up Tower 2, enter the central ball tunnel and roll inside, avoiding electricity, to get the expansion. (Requires Vi-O-La Suit)
- 5Volt Forge - Certification: Just before the Facility Core, blast the wall on the right with a Missile to reveal the expansion. (Requires Vi-O-La Suit)
- 6Volt Forge - Speed Tunnel C: Outside Tower 1 towards Tower 3, before a gap in the bridge, fire a Control Beam into a small tunnel above Samus, steer it around debris to hit a target, then double jump to a rail to grab the expansion. (Requires Psychic Boots)
- 7Sol Valley - South central end of the desert: Boost up one of two sloped ramps leading to a natural rock formation with a "needle" hole near the top to grab the expansion. (Requires Psychic Boots)
- 8Sol Valley - North G.F. Debris: Enter the western structure from the west, blast the boxes inside to reveal the expansion. (Requires Psychic Boots)
- 9Sol Valley - Source of Spring: Drop to the lower floor in the Shrine, roll into a tunnel in the back to find the expansion. (Requires Psychic Boots)
- 10Fury Green - Cargo Launcher: Scan the purple Psychic energy on the east side to create platforms, then hop up to reach the expansion. (Requires Psychic Boots)
- 11Fury Green - Resin Creek: Bomb a red sphere found on the north wall near a Rootspur to reveal the expansion. (Requires Psychic Boots)
- 12Fury Green - Cliffside Gate: Scan the purple Psychic energy in the center of the area and hop up the created platforms to the expansion. (Requires Psychic Boots)
- 13Flare Pool - Volcano Entrance: Scan the purple Psychic energy on the south side over the lava to create platforms, then hop up to reach the expansion. (Requires Psychic Boots)
- 14Ice Belt - Loading Crane: On the lower floor, north wall, bomb a Bomb Slot concealed by boxes to open a gate and access the expansion. (Requires Psychic Boots)
- 15Ice Belt - Bio-labs Access: As you enter, use the Lasso on two beams on the left. Roll into the tunnel behind, melt the ice wall on the left, and reveal the expansion. (Requires Psychic Lasso)
- 16Ice Belt - Surgery Corridor: Melt the ice wall on the west, enter the next room, use the Lasso on a pipe cap, roll into the tunnel, and bomb the back end of the circular part. (Requires Psychic Lasso)
- 17Ice Belt - Staging Corridor: After restoring power, enter the northeast side room where a Griever crashed. Bomb the tunnel cap on the south wall and roll through the tunnel to the next room with the expansion. (Requires Psychic Lasso)
- 18Sol Valley - NW Desert near Ice Belt entrance: Use the Lasso to pull this expansion out of the sand in the northwest desert. (Requires Psychic Lasso)
- 19Sol Valley - NE Desert halfway between Great Mines and Chrono Tower: Use the Lasso to pull this expansion out of the sand in the northeast desert. (Requires Psychic Lasso)
- 20Sol Valley - SW Desert west of Floating Path Shrine: Use the Lasso to pull this expansion out of the sand in the southwest desert. (Requires Psychic Lasso)
- 21Volt Forge - Loading Airlock: Rev up a spinner to slam crates into each other on the track; hit the crate three times to reveal the expansion. (Requires Psychic Boost Ball)
- 22Volt Forge - Irradiation Floor: Hit the cap covering the central tower's tunnel with three Missiles, then roll in and use boost to reach the top. (Requires Psychic Boost Ball)
- 23Volt Forge - Processing: Rev up the Spinner in the center of the room. (Requires Psychic Boost Ball)
- 24Flare Pool - Shoreline Access: Freeze the magma flow on the north wall, smash it with a Missile, and quickly grab the expansion. (Requires Ice Shot)
- 25Flare Pool - Overseer Room: Use the Lasso on a cap on the computer from the east door, then Psychic toss a Bomb into the Bomb Slot. When targets appear, hit each with a Control Beam. (Requires Vi-O-La IC and Ice Shot)
- 26Sol Valley - West G.F. Debris: Climb crates on the west side and observe the crane hanging over the building. (Requires Psychic Grapple)
Tips
- There are a total of 48 Missile Expansions in Metroid Prime 4: Beyond, bringing your total missile capacity to 250.
- The requirement listed for an item may only be necessary to enter the room or area, not necessarily to directly interact with the expansion itself.
- Pay close attention to environmental cues like Psychic energy, bomb slots, and destructible walls to find hidden expansions.
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