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Menus/Displays
Metroid Prime 4: Beyond

Menus/Displays

Navigate Metroid Prime 4: Beyond's Main Menu, HUD, and Pause Menu. Learn about amiibo unlocks and settings.

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Navigate Metroid Prime 4: Beyond's Main Menu, HUD, and Pause Menu. Learn about amiibo unlocks and settings.

Main Menu Options:

  • Play: Select a game file to begin, or copy and erase existing files.
  • Settings: Access the Settings Menu.
  • Extras: Explore the Concept Gallery (original and Remaster art), Character Gallery (Remaster models), and Soundtrack Gallery.

Main Visor Display (HUD) Explained:

  • Energy Reserve Meter: Located across the top, showing active Energy Tank energy and any reserve Energy Tanks.
  • Mini-Radar (your minimap with nearby blips and threats marked): Top left corner, displaying enemies (red dots), friendly units (green markers), and Samus' forward field of vision.
  • Threat Assessment: Also in the top left, this meter increases near hazardous areas like lava or acid, causing an exclamation point to flash.
  • Sector Map: Top right corner shows a small, current section of the map.
  • Friendly Health Meters: Displayed on the left side for allies in the area.
  • Subweapons: Shown in the lower left corner.
  • Ammunition: Displayed in the lower right corner.
  • Targeting Reticle: In the center, indicating where shots will travel; adjustable based on control scheme.

Pause Menu Options:

  • Map: View the current room, surrounding sector, and world map (Sol Valley, once available). Use sticks and triggers to navigate the 3D map, directional inputs to switch floors, and the Plus Button to toggle between sector and world maps. Hover over entrances and press A to access a sector's map. Place markers with the Y Button, which will color the entire room green. The X Button provides objective updates. Map Stations fill in unexplored areas as gray. Unopened doors are orange. Various markers indicate locks and items found by Scout Bots.
  • Inventory: Review collected items and weapons, along with total ammunition and energy.
  • Mission: Track progress on active missions, which are added as they appear.
  • Logbook: Access entries gathered by analyzing in-game elements.
  • Settings: Access the Settings Menu.
  • amiibo: Scan Metroid series amiibo.
    • Non-Metroid Prime 4: Beyond Metroid amiibo play a random Metroid jingle.
    • The Metroid Prime 4: Beyond Samus amiibo unlocks the Vi-O-La Radio for listening to tunes. Once per day, it grants an Energy Shield, filling Samus' energy and adding 99 temporary energy (yellow shield) that replenishes the next day.
    • The Samus & Vi-O-La amiibo unlocks the Vi-O-La Skin function and Vi-O-La Odometer. New skins unlock every 50,000 meters traveled on the Vi-O-La, with the last skin at 350,000 meters. These skins are persistent across game files. Once per day, it enables

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