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Part 41
Kingdom Hearts II

Part 41

Walkthrough for Kingdom Hearts II Part 41, covering the Groundshaker boss fight and the MCP boss fight in Space Paranoids.

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Walkthrough for Kingdom Hearts II Part 41, covering the Groundshaker boss fight and the MCP boss fight in Space Paranoids.

Walkthrough
  1. 1
    Defeat the Groundshaker by dodging its attacks and using "Fend" to stun it. Attack its eyes or the shaman-like enemy on top. Use Wildcat to finish the battle.
  2. 2
    After the Groundshaker, you will receive Thundaga. You can visit Sebastian if you wish.
  3. 3
    In Traverse Town, talk to Scrooge, then head to the Borough and defeat the enemies.
  4. 4
    Enter Merlin's House, then head to the Bailey. Use High Jump Lv2 and Aerial Dodge Lv2 to collect [TWILIGHT #12].
  5. 5
    Continue to Ansem's Study to meet Leon and receive the [SLEEPING LION] Keyblade.
  6. 6
    Head east to collect [TWILIGHT #48], then enter the next room.
  7. 7
    Open the chest for a [COSMIC CHAIN] (22/45) and pick up [DAWN #24].
  8. 8
    Go to Space Paranoids and use the Terminal, choosing Light Cycle.
  9. 9
    Defeat the Heartless to save Tron.
  10. 10
    Head up the steps of the Canyon into the I/O Hallway and clear out the Heartless, including three Devastators.
  11. 11
    Enter the Communications Room, cross to the Simulation Hangar, and go up to the console.
  12. 12
    Pick up [TWILIGHT #] and use the console. Clear the platform quickly using Tron's Limit.
  13. 13
    When you land, loot the four chests for an [AP BOOST] (11/14), [ORICHALCUM+] (12/14), [COSMIC ARTS] (13/14), and [CENTRAL COMPUTER CORE MAP] (14/14). Save your game.
  14. 14
    Fight Sark using Zone Guard.
  15. 15
    Fight the Master Control Program (MCP). Attack Sark's legs and head. Break the walls guarding the MCP. Use Tron's Limit and mash Triangle to damage the MCP. Dodge the MCP's attacks, including spinning walls and laser beams.
Tips
  • A jump attack from behind may take down the Groundshaker.
  • Use Tron's Limit to clear enemies quickly in Space Paranoids.
  • The faster you mash Triangle during the MCP fight, the less times you'll have to do it.
  • If Sark hits you or the MCP starts spinning, the Reaction will be broken.
  • Groundshaker: HP +5 (Sora), Thunder Element (Sora), HP +5 (Simba)
  • Space Paranoids: Explosion (Sora), MP Hastera (Donald), HP +5 (Goofy), HP +5 (Tron)
  • MCP: HP +5 (Goofy), HP +4 (Donald), Accessory Slot (Goofy), HP +5 (Tron), HP +5 (Sora)

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