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Part 33
Kingdom Hearts II

Part 33

Learn how to defeat the Hostile Program in Kingdom Hearts II. Get tips on using Quick Run, Freeze, and Drive Forms to win.

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Learn how to defeat the Hostile Program in Kingdom Hearts II. Get tips on using Quick Run, Freeze, and Drive Forms to win.

Walkthrough
  1. 1
    Head back one room to initiate the boss fight against the Hostile Program.
  2. 2
    Close the distance using Quick Run and attack to make Clusters drop.
  3. 3
    Collect Clusters to fill the Cluster Gauge.
  4. 4
    Use the Reaction Command "Freeze" to immobilize the Hostile Program.
  5. 5
    Use a Drive Form to deal significant damage and force more Clusters to drop.
  6. 6
    After it unfreezes, stick to the middle of the area as the Hostile Program will dash around the outside.
  7. 7
    Watch out for its lasers, especially towards the end of the battle.
Tips
  • Using a Draw Ring with Draw equipped will help you collect dropped Clusters more easily.
  • Using a Drive Form during the frozen state deals a lot of damage.
  • Stay in the middle of the arena when the Hostile Program dashes to avoid its attacks.

After the scene, return to the Research Lab to receive the [PHOTON DEBUGGER] Keyblade. You will also unlock access to another chapter in Atlantica. Drive Forms can now be leveled up to 6, and it is a good time to do so, especially after obtaining Master Form.

In Hollow Bastion III, you can find various items including Torn Pages, Energy Crystals, Secret Ansem's Reports, Pictures, AP Boosts, The Great Maw Map, and Moon Recipes. You can also obtain the Gull Wing Keyblade, Puzzle Pieces like Edge #4 and Twilight #4, and Abilities/Spells such as Blizzard Element, Blizzard Boost, and Guard Break. Bonuses include an Armor Slot for Sora and HP +5 for Goofy. Enemies present are Dusk, Armored Knight, Dancer, Shadow, Soldier, Morning Star, Crimson Jazz, Creeper, Surveillance Robot, Bookmaster, Neoshadow, and Demyx.

Check the computer for a scene with King Mickey, then proceed down the Corridors. Defeat Heartless and Nobodies, including new enemies like the Dancer and Crimson Jazz. After the scene, you will return to the Postern. If you have High Jump Lv2 and Aerial Dodge, you can obtain [EDGE #4] at the bottom. The hole in the wall leads to the Cavern of Remembrance, a new area in the Final Mix, but entering is not advised at this time.

Dancer: HP: 107, Experience: 298, Drops: Twilight Stone (12%), Serenity Gem (4%). Dancers move quickly and kick to deal damage. They can also grapple Sora and toss him, dealing around 30% of his HP. The easiest way to deal with Dancers is to use Magnet.

Crimson Jazz: HP: 107, Experience: 298, Drops: Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%). Crimson Jazz use powerful Fire magic to create chain explosions that follow Sora and can deal heavy damage. To avoid this, move quickly or use Reflect. They have two versions of the Mine attack: small and large.

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