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Part 105
Kingdom Hearts II

Part 105

Unlock new abilities by completing Finish Commands in Kingdom Hearts II. View Ventus's level up and stat chart.

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Unlock new abilities by completing Finish Commands in Kingdom Hearts II. View Ventus's level up and stat chart.

Walkthrough
  1. 1
    Finish (Level 1): Unlocks Heat Slash, Rising Rock 1, and Gold Rush. This is Terra's starting Finish Command.
  2. 2
    Heat Slash (Level 2): Unlocks the Firestorm Command Style. Requires triggering the Firestorm Command Style eight times.
  3. 3
    Rising Rock 1 (Level 2): Unlocks Ramuh's Judgment and Rising Rock 2. Requires earning 2,000 CP by defeating enemies.
  4. 4
    Gold Rush (Level 2): Unlocks Twisted Hours and Surprise! 1. Requires earning 1,000 Munny by defeating enemies.
  5. 5
    Ramuh's Judgment (Level 3): Unlocks the Thunderbolt Command Style. Requires triggering the Thunderbolt Command Style twelve times.
  6. 6
    Rising Rock 2 (Level 3): Unlocks Dark Star 1 and Heal Strike. Requires earning 4,200 CP by defeating enemies.
  7. 7
    Twisted Hours (Level 3): Unlocks Random End and Surprise! 2. Requires taking 7,000 steps.
  8. 8
    Surprise! 1 (Level 3): Unlocks Surprise! 2. Requires earning 1,400 Munny by defeating enemies.
  9. 9
    Dark Star 1 (Level 4): Unlocks Dark Star 2 and Explosion. Requires defeating 420 enemies.
  10. 10
    Heal Strike (Level 4): Unlocks no further commands. Requires taking lethal damage five times.
  11. 11
    Random End (Level 4): Unlocks no further commands. Requires taking 8,000 steps.
  12. 12
    Surprise! 2 (Level 4): Unlocks no further commands. Requires earning 5,200 Munny by defeating enemies.
  13. 13
    Dark Star 2 (Level 5): Unlocks Demolition. Requires defeating 550 enemies.
  14. 14
    Explosion (Level 5): Unlocks no further commands. Requires earning 6,400 CP by defeating enemies.
  15. 15
    Demolition (Level 6): Unlocks no further commands. Requires earning 10,000 CP by defeating enemies.

Ventus Level Up and Stat Chart:

Ventus is an outgoing and inquisitive boy who holds his Keyblade backhand. Quick attacks are his forte.

  • Level 1: STR 3, MAG 4, DEF 3, EXP 0
  • Level 2: STR 3, MAG 4, DEF 5, EXP 90
  • Level 3: STR 4, MAG 4, DEF 5, EXP 190
  • Level 4: STR 4, MAG 5, DEF 7, EXP 302
  • Level 5: STR 5, MAG 5, DEF 7, EXP 428
  • Level 6: STR 5, MAG 6, DEF 7, EXP 570
  • Level 7: STR 6, MAG 6, DEF 7, EXP 730
  • Level 8: STR 6, MAG 6, DEF 9, EXP 910
  • Level 9: STR 6, MAG 7, DEF 9, EXP 1112
  • Level 10: STR 7, MAG 7, DEF 9, EXP 1338
  • Level 11: STR 7, MAG 8, DEF 11, EXP 1590
  • Level 12: STR 7, MAG 8, DEF 11, EXP 1868
  • Level 51: STR 27, MAG 27, DEF 28, EXP 196650
  • Level 52: STR 27, MAG 27, DEF 28, EXP 217067
  • Level 53: STR 27, MAG 28, DEF 28, EXP 238484
  • Level 54: STR 28, MAG 28, DEF 30, EXP 260901
  • Level 55: STR 28, MAG 29, DEF 30, EXP 284318
  • Level 56: STR 29, MAG 29, DEF 30, EXP 308735
  • Level 57: STR 29, MAG 30, DEF 31, EXP 334152
  • Level 58: STR 30, MAG 30, DEF 31, EXP 360569
  • Level 59: STR 30, MAG 31, DEF 31, EXP 387986
  • Level 60: STR 31, MAG 31, DEF 33, EXP 416403
  • Level 61: STR 31, MAG 32, DEF 33, EXP 445820

Tips:

  • Focus on completing the requirements for each Finish Command to unlock new abilities and progress Ventus's growth.
  • Pay attention to the CP and Munny requirements, as these are key to unlocking many of the Level 2 and Level 3 Finish Commands.
  • The Mirage Arena offers opportunities to complete specific Arena Modes like

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