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Part 111
Kingdom Hearts II

Part 111

Master the Symphony Master boss fight in Kingdom Hearts II! Learn its weaknesses, phases, and the best strategies to defeat this musical menace and claim your rewards.

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Master the Symphony Master boss fight in Kingdom Hearts II! Learn its weaknesses, phases, and the best strategies to defeat this musical menace and claim your rewards.

Alright, let's talk about this part of the Castle of Dreams. You're going to run into a challenge where a Flaming Box is launching fireballs into the sky, and your job is to break them before they hit the ground. Honestly, the easiest way to handle this is with simple Keyblade strikes on single targets. If you're dealing with a bigger group, Magnet or Zero Gravity spells will be your best friend. Just be aware, the more fireballs that appear, the faster you'll need to react!

Walkthrough
  1. 1
    First off, after a scene, Terra will be thrown into combat. You need to defeat all the Unversed that show up. Once they're all down, head for the southern exit to the Chateau.
  2. 2
    In the Chateau, you'll find a [TRAFFIC CONE STICKER] and a chest containing the [THUNDERSTORM] Keyblade. Grab those and then head back to the Forest.
  3. 3
    From the Forest, make your way to the Palace Courtyard. Be ready, because you'll encounter a bunch of Unversed here, plus four chests! These contain [SLOW], the [CASTLE OF DREAMS MAP], a [PULSING CRYSTAL], and a [WELLSPRING CRYSTAL].
  4. 4
    After you've dealt with all the enemies in the Courtyard, check out the middle pond. This will cause some Prize Pods to spawn.
  5. 5
    As you start heading up the steps, Cinderella will appear and ask Terra to escort her. This is important because it stops you from getting the last chest in this area for now.
  6. 6
    Stick close to Cinderella and take out any Unversed that spawn. If one manages to sneak past you, you'll get a prompt to defend her by pressing Square, but you'll need to be really quick.
  7. 7
    When you reach the Foyer, use your Shotlock ability to take out the Bruisers. Keep your guard up as you move up the steps.
  8. 8
    After another scene, look around the Foyer for four treasures: a [HI-POTION], a [SOOTHING CRYSTAL], a [POTION], and the [STRIKE RAID] command.
  9. 9
    Now, head back south to the Palace Courtyard. Remember that chest you couldn't get earlier? Go grab the [WELLSPRING CRYSTAL] from it.
  10. 10
    Return to the Foyer and take the right exit to the Passage. Move through the Passage into the Antechamber.
  11. 11
    In the Antechamber, loot the [THUNDER] command from the chest. It's also a good idea to check out the Shop here if you're low on Cure commands, or just grab one if you don't have it already.
  12. 12
    Leave the Antechamber to the next area – you're about to face another boss.

BOSS: Symphony Master

Stats / Weaknesses:

  • Health Points: 450 (Body), 200 (Each Instrument)
  • Strength: 8
  • Defense: 3
  • Status Resistance: Immune to all but Ignite and Poison (Body); Immune to all but Freeze, Mini, Confuse, Stop, Magnet (Instruments)
  • Elemental Weaknesses: Physical x 1.0, Fire x 1.0 (Violin x 1.5), Blizzard x 1.0 (Trumpet x 1.5), Thunder x 1.0 (Drum x 0.5), Dark x 1.0

Strategy:

  • The Symphony Master itself isn't too tough if you've been keeping up with your abilities and leveling.
  • If you're having trouble just wailing on it, switch your focus to the instruments. They're often the source of annoying status effects.
  • Shotlocks are great for dealing damage to the main body when you have a clear shot.
  • Don't forget to use Cure when you need it, and if you're really struggling, a D-Link can fully restore your health.
  • Maximum HP Up
  • Deck Capacity +1
  • Cinderella Dimension Link
  • Castle of Dreams Command Board
  • Stroke of Midnight Keyblade

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