Learn how to defeat the Armor of Eraqus and No Heart in Kingdom Hearts II. Includes strategies for Terra, Ventus, and Aqua.
Walkthrough
- 1The Armor of Eraqus fight has two phases with distinct attack patterns based on your character.
- 2Phase I - Terra: The Armor of Eraqus uses Critical Impact and Rockbreaker Command Styles, with downward slashes creating shockwaves. Its ultimate move binds you, requiring button presses to break free from chains or take full damage.
- 3Phase I - Ventus: The Armor of Eraqus uses the Fever Pitch Command Style with flying slashes. Use Payback Raid for damage and invincibility, and remember to heal. Dodge Roll past its tornado ultimate attack.
- 4Phase I - Aqua: The Armor of Eraqus uses the Spellweaver Command Style with Barrier Surge attacks. Fire Pillars require repeated Cartwheels away. For Dancing Lights, Cartwheel in large circles with precise timing. The ultimate move summons colored lights on quadrants; Cartwheel out of harm's way constantly.
- 5Phase II: The Armor of Eraqus ensnares you with a seal, requiring control stick rotation to break free. Attacking during this state will stun you. The boss's speed increases with quick slashes like Zantetsuken. Use Shotlocks regularly to prevent stuns. When the seal on its back disappears, it returns to Phase I for your character. Block and use Shotlock until Phase I resumes.
- 6How to Counter: Reflect magical orbs back at the Armor of Eraqus. Move far away to ignore the limited Dancing Lights attack. Guard against the Keyblade Seeker attack where Keyblades launch from a spiral center. Guard or Dodge Roll away from Fire Pillars. Avoid the Ensnare attack (fired three times); if caught, guard the powerful combo that follows, signaled by the boss raising its hand.
- 7Foresight Unto Darkness: This challenge is unlocked at Arena Level 30 and involves one round against No Heart.
Tips
- During Phase II, it's easy to get stunned, so block and use Shotlock until Phase I begins again.
- When Armor of Eraqus fires magical orbs, you can simply reflect them back.
- For Dancing Lights, move far away and you'll be able to ignore the attack completely as it is limited.
- The Keyblade Seeker attack is best guarded against.
- The Fire Pillars are able to be guarded or just dodge rolled away from.
- You can avoid the Ensnare attack; it is fired three times but if you are caught then focus on guarding the powerful combo that follows.
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