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Part 156
Kingdom Hearts II

Part 156

Master the Break the Urns mini-game and conquer Mirage Arena challenges in Kingdom Hearts II. Learn strategies and rewards.

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Master the Break the Urns mini-game and conquer Mirage Arena challenges in Kingdom Hearts II. Learn strategies and rewards.

Break the Urns

This is a mini-game played at the Olympus Coliseum. The objective is to break more urns and earn more points than Hercules. Little urns are worth 1 point and big ones are worth 5 points. You can use barrels to score points faster or simply use a few ultimate commands like Quake or Mega Flare to wipe the whole board clean and score a ton of points.

Walkthrough
  1. 1
    Engage Hercules in the Break the Urns mini-game.
  2. 2
    Break as many small (1 point) and large (5 points) urns as possible.
  3. 3
    Utilize barrels or powerful area-of-effect commands like Quake or Mega Flare to maximize your score.
  4. 4
    Aim to break more urns and earn more points than Hercules.

Mirage Arena

The Mirage Arena is a location in Kingdom Hearts II where you can participate in Arena Mode, a series of challenging battles. This is also the only place where you can play in multiplayer. While playing in the Mirage Arena you will earn Medals, a new form of currency only for use in this area. In order to spend Medals on most of the prizes available, you must first raise your Arena Level.

Ways to Raise Arena Level:

  • Complete an Arena Mode challenge (15 points)
  • Complete a Rumble Racing Target Time (4 points)
  • Win a Command Board game (4 points)
  • Earn a set amount of Medals: 300, 1000, 3333, 5555, 7777, 9999 (6 points per tier)

You can earn 15% more Medals while playing with multiple players. You can also bring along a Group ability and use it during battle, such as a Group Cure, to earn the same effect by tricking the system. Remember that to unlock the Rumble Racing courses you must do so in Disney Town and then beat the target time in the Mirage Arena.

General tips for Arena Mode:

  • Equip at least one level 6 Command.
  • Equip at least one area of effect Command.
  • Equip at least one Curaga.
  • Don't equip attack style movements (Ice Slide, Sonic Impact).
  • Equip fast locking Shotlocks.
  • Equip Vanish if you have it.
  • Stay mobile and stick to your guns.
  • Pick out the strongest enemies in each group. Tank Topplers, Mandrakes, and Chrono Twisters fall into this group. Buckle Bruisers and Wild Bruisers can also be a nuisance; use magic attacks to quickly devastate them (Mega Flare).

Day of Reckoning (Arena Mode Challenge)

Risk: 1 Star

Rounds: 4

Round 1 Enemies: Bruiser x1, Flood x5; Scrapper x6, Red Hot Chili x3; Bruiser x3, Red Hot Chili x3, Flood x2

Round 2 Enemies: Thornbite x3, Red Hot Chili x2; Bruiser x3, Red Hot Chili x3; Scrapper x4; Bruiser x3, Red Hot Chili x3

Round 3 Enemies: Hareraiser x6; Bruiser x4; Bruiser x3, Monotrucker x3; Archraven x4, Bruiser x3

Round 4 Enemies: Iron Imprisoner I

BOSS: Iron Imprisoner I

Health Points: 1200

Strength: 13

Defense: 4

Status Resistance: Immune to all

Elemental Weaknesses: Physical x 1.0, Fire x 1.0, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0

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