Skip to content
Hunting & Food Gathering
Humankind

Hunting & Food Gathering

Master hunting and food gathering in Humankind with our comprehensive guide. Learn strategies for resource management and survival on all difficulties.

By ···10 min read·Multi-source verified
1 reading this guide  
Hunting & Food Gathering

Master hunting and food gathering in Humankind with our comprehensive guide. Learn strategies for resource management and survival on all difficulties.

This guide provides strategies for hunting and food gathering in Humankind. The source text focuses on general game difficulty and strategy rather than specific mechanics of hunting and food gathering. Therefore, a detailed walkthrough is not possible.

General Strategy for Humankind Difficulty:

  • Avoid early game warfare (until Classical era at the earliest).
  • Establish trade for luxury resources.
  • Choose Agrarian and Builder cultures early on to scale into the late game when AI FIMS bonuses become less significant. Building wide is generally more effective than building tall.
  • Focus on acquiring stars/fame. It's often not optimal to immediately transcend cultures, as this can lead to missing out on era stars.
  • Trigger the end game condition, with the science ending (researching all technologies) being the fastest and most consistent. Alternatively, if mid-game conquest is successful, eliminating or vassalizing all other cultures can be faster, especially with fewer AIs.

Optimal Map Settings:

  • World size: Huge (allows for more expansion and diverse minor culture spawns).
  • World shape: Large Pangea (facilitates scouting and finding trading partners).
  • Land Percentage: 70-80% (balances land for expansion with enough ocean for trade routes).
  • Climate: New World (ensures specific environmental conditions).

AI Bonuses on Humankind Difficulty:

  • +3 Food per Farmer
  • +3 Industry per Worker
  • +3 Money per Trader
  • +3 Science per Researcher
  • +60 Stability
  • +2 Combat Strength on all Units

These bonuses are flat and scale less effectively in the late game, making early game a disadvantage for the player. The combat bonus is significant and necessitates avoiding combat in the early eras.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content