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Part 68
Grand Theft Auto VI

Part 68

Navigate the tricky Stunt Jump and master the Shooting Range challenges in Grand Theft Auto VI. Learn strategies for each weapon class and earn valuable discounts.

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Navigate the tricky Stunt Jump and master the Shooting Range challenges in Grand Theft Auto VI. Learn strategies for each weapon class and earn valuable discounts.

Walkthrough
  1. 1
    Stunt Jump [LSO-J50]: Locate the concrete ramp north of the Jetsam Terminal building in the Terminal neighborhood (Map D-6). Use a Buffalo and head East to West. Aim to hit the pile of debris to get the correct angle, then clear the water and land on or just beyond Buccaneer Way without hitting anything. Be mindful of trucks near the landing zone; finding the right speed is crucial to avoid collisions.
  2. 2
    Shooting Range: This activity is available at Ammu-Nation stores in Pillbox Hill and Cypress Flats for $14. There are 18 challenges across six weapon classes. You must achieve at least a Bronze medal in each challenge to pass. Completing all three challenges in a weapon class counts as one Hobbies and Pastimes activity.
  3. 3
    Challenge Progression: Each weapon class has three challenges. Challenge 2 unlocks after earning Bronze in Challenge 1, and Challenge 3 unlocks after earning Bronze in Challenge 2.
  4. 4
    Scoring and Multipliers: Rounds may involve destroying a set number of targets within a time limit or scoring as many hits as possible. Destroying targets quickly earns bonus time. Targets are worth 10 to 100 points based on color. Stringing consecutive hits fills a combo bar and increases the multiplier up to 3x. Missing a target resets the multiplier, though automatic weapons allow one free miss.
  5. 5
    Weapon Availability: You can use any weapon from a class, even if not found in-game. Weapon mods can be used. Extended Clips are helpful but not essential. Some powerful guns require purchase, finding them in the wild, passing a challenge, or earning a Gold Medal. It's recommended to find SMG, Assault Rifle, Pump Shotgun, Sawed-Off Shotgun, Assault Shotgun, and MG before starting.
  6. 6
    Skill Improvement: The Shooting Range is the best way to quickly maximize your Shooting Skill. Each character (Franklin, Michael, Trevor) has separate scores and medals; progress does not carry over.

Shooting Range Weapon Classes & Challenges:

  • Hand Guns:
    • Pistol: Open from start.
    • Combat Pistol: Buy or pass Hand Gun Challenge 2.
    • AP Pistol: Buy or earn Gold in any Hand Gun Challenge.
    • Challenge 1: Hit 15 static targets that disappear after one hit. Bronze score: 1,400.
Tips
  • Finding the right speed for the Stunt Jump is key to avoiding barriers and trucks.
  • Having Extended Clips for weapons can reduce reloading time during Shooting Range challenges.
  • Collecting specific weapons in the wild before attempting the Shooting Range can make challenges easier.
  • Focus on maintaining your combo multiplier for higher scores.
  • Remember that Shooting Range progress is character-specific.
  • Earning a Bronze Medal in all Shooting Range challenges grants a 10% discount at Ammu-Nations.
  • Silver medals grant a 15% discount.
  • Gold medals grant a 25% discount.
  • One Gold Medal in any challenge contributes to the {Multi-Disciplined} Accomplishment.

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