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Part 26
Grand Theft Auto VI

Part 26

Unlock the full potential of Grand Theft Auto VI's arsenal! Learn about shotguns, grenade launchers, RPGs, miniguns, Molotovs, grenades, and sticky bombs.

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Unlock the full potential of Grand Theft Auto VI's arsenal! Learn about shotguns, grenade launchers, RPGs, miniguns, Molotovs, grenades, and sticky bombs.

Alright, let's dive into some of the heavier firepower you can get your hands on in Grand Theft Auto VI. This section covers some serious tools of destruction, from shotguns to explosives. You'll see how they unlock, what they cost, and what makes each one tick.

Shotguns

  • Pump Shotgun: Appears after 'Repossession', costs $550, has a 16-round clip. It's a solid police-issue shotgun with good range and power, but you have to pump it between shots, making it fire slower.
  • Sawed-Off Shotgun: Appears after 'The Long Stretch', costs $300, has a 16-round clip. This one's been modified for easier concealment, giving it a wide spread but reducing its range. It's small enough to be used for drive-bys, but only on motorcycles.
  • Assault Shotgun: Appears after 'Blitz Play', costs $1,500, with a clip of 8 rounds (or 32 with an extended clip). This is a rapid-fire beast. You can hold down the fire button to empty the clip quickly, but its base clip size is smaller than others. It's a great upgrade if you like to lay down suppressing fire.

Heavy Weapons

  • Grenade Launcher: Appears after 'Trevor Philips Industries', costs $8,100, with a 10-round clip. This lets you launch grenades with more accuracy than just throwing them, perfect for hitting targets from a distance.
  • RPG: Appears after 'Three's Company', costs $6,500, with a 20-round clip. This rocket-propelled grenade launcher is your go-to for destroying hard-to-reach targets, helicopters, or groups of vehicles. Be careful though – you can skip the rocket along the ground, so aim straight on for best results.
  • Minigun: Appears after 'The Paleto Score', costs $15,000, with a massive 9,999-round clip. This is arguably the most powerful weapon in the game, capable of shredding almost anything in seconds. The trade-offs? It takes a moment to spin up before firing, and you move very slowly while using it, making you an easy target.

Explosive Weapons

  • Molotov: You can only find these in the wild. Be careful not to set yourself on fire – it happens! You can carry up to 25 bottles.
  • Grenades: Cost $150, max units 25. These create a good explosion, ideal for clearing out groups of enemies or cars. They have a 4-second fuse, but you can 'cook' them by holding the fire button to reduce the fuse time. Hold it too long, though, and it'll blow up in your hand! Release the fire button to throw.
  • Sticky Bomb: Appears after 'Friends Reunited', costs $400, max units 25. You can attach these to surfaces and detonate them remotely by pressing D-Pad Left, or by shooting them. Placing multiple sticky bombs together creates a much larger explosion. They're also great for drive-by explosions on vehicles, especially when used from a motorcycle. Unlike some other games, these don't have a timer; you have to detonate them manually.
  • Tear Gas: (Details not fully provided in source, but implied to be an explosive weapon.)
Tips
  • When using the RPG, aim directly at your target to avoid the rocket skipping off surfaces.
  • The Minigun is incredibly powerful, but its spin-up time and slow movement speed mean you need to pick your moments carefully.
  • 'Cooking' grenades is a high-risk, high-reward tactic. Practice to get the timing right so you don't blow yourself up!
  • Sticky bombs are versatile – use them for ambushes or to clear out groups of enemies. Remember to detonate them manually.

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