Dragon Quest II is a classic fantasy RPG where you embark on an epic quest across a vast world. As a descendant of the legendary hero Erdrick, you'll assemble a party of brave companions to explore diverse realms, uncover hidden secrets, and ultimately confront the formidable sorcerer Hargon. The moment-to-moment gameplay involves exploring towns and dungeons, battling monsters in turn-based combat, and managing your party's equipment and spells.
This guide is here to help you conquer every challenge Dragon Quest II throws your way. We'll provide detailed strategies for every boss encounter, including the tricky fight against the Antlerkazams in the Tower of the Moon, and ensure you know how to acquire crucial items like the Prayer Ring and Moonwort Bulb. Whether you're navigating the intricacies of each realm or aiming for total party triumph, our expert tips will be your constant companion.
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Dragon Quest II foreword discusses the NES version's frustrations, Switch/Mobile advantages like Quick Save, and the game's groundbreaking features.
- 1The author did not play Dragon Quest II for the NES as a child, preferring Super Mario RPG and Chrono Trigger on the SNES.
- 2Having prior experience with Dragon Warrior helped prepare for more advanced JRPGs.
- 3The author has no nostalgia for Dragon Quest II and played the NES version in the 2000s, finding it frustrating at times.
- 4The Switch/Mobile versions are preferred over others due to Quick Save and improved warp functionality.
- 5The author notes that some numbers in the guide may be slightly off due to relying on tallies and welcomes corrections via email.
- 6The author hopes the walkthrough is helpful and invites questions via email.
- 7Dragon Quest II was developed by Chunsoft and Enix, directed by Koichi Nakamura, with story by Yuji Horii, music by Koichi Sugiyama, and art by Akira Toriyama.
- 8Dragon Quest II released for the Famicom on January 26, 1987.
- 9Development time was limited, which is reflected in the game's design.
- 10While more advanced than the first Dragon Quest, these advances were not flawlessly implemented, leading to frustration.
- 11The NES version features sharp monster-difficulty spikes, instant death spells, and more dead ends compared to Dragon Warrior.
- 12Without a map in the NES version, players can get lost after obtaining the Ship, making the second part of the game difficult.
- 13Finding the Sun Crest is described as cryptic, similar to the tornado in Castlevania II: Simon's Quest, and the Cave to Rhone is also mentioned as a difficult area.
- 14Saving in the wrong town in the NES version leads to warping to the incorrect location, requiring significant backtracking.
- 15Despite its flaws, Dragon Quest II was groundbreaking, releasing 11 months before the first Final Fantasy.
- 16It introduced a party with multiple characters, multiple monsters per battle, basic buffing and debuffing, and more complex strategies than its predecessor.
- 17The game also featured a vehicle, the Ship.
- 18Dragon Quest II sold 2.4 million copies in Japan, doubling the sales of the first game and marking a significant success.
- 19The Switch version of the game is mentioned as having certain advantages.
- The author prefers the Switch/Mobile versions of Dragon Quest II for their Quick Save feature and improved warp mechanics.
- Players are encouraged to email the author with any corrections to numbers or questions about the game.
- The NES version of Dragon Quest II is noted for its difficulty spikes and potential for getting lost, especially after acquiring the Ship.
- Dragon Quest II was a pioneering JRPG, introducing several mechanics that became staples in the genre.
MAIN MENU
Navigate Dragon Quest II's Main Menu to use items, equip gear, check character status, view spells, and adjust settings.
Menu Options:
- Items: View and manage your inventory.
- Use: Consume an item from your inventory.
- Equip: Assign weapons, armour, shields, or accessories to your party members.
- Discard: Remove unwanted weapons, armour, shields, or accessories from your inventory.
- Status: Displays a party member's level, current HP (health) and MP (magic), equipped weapon, armour, shield, stats, and EXP (experience) amounts. It also shows the Sigils you've collected.
- Spells: View the list of spells available to your party.
- Misc: Contains sub-menus for further options.
- Equip: Another option to equip weapons, armour, shields, and accessories.
- Settings: Adjust game preferences.
- Message Speed: Select message speed, which also affects battle speed.
- Sound: Adjust music and SFX (sound effect) volume levels.
- Travellers' Tips: Access helpful information about the game.
- Quick Save: Create a Quick Save of your game progress anywhere.
BATTLE MENU
Learn how to Attack, cast Spells, use Items, and Flee in Dragon Quest II's battle menu. Get tips for managing your party and surviving tough encounters.
Alright, let's break down the battle menu in Dragon Quest II. It's pretty straightforward once you know what each option does, but there are a few nuances that can really help you out.
Battle Menu Options:
- Attack: This is your basic physical attack using your character's equipped weapon. Simple, but effective against most foes.
- Spells: Here's where you'll find all the magic your party members have learned. Spells can heal, buff your party, or damage enemies, often being more powerful or versatile than basic attacks.
- Items: This lets you use any item from your inventory. This could be healing items like Herbs, status-curing items like Antidotal Herbs, or even offensive items. You can also use this menu to Equip or change your character's weapon and armor outside of town.
- Flee: This is your escape route! Trying to run from a battle. Be warned, though – it won't always work, especially against tougher monsters or certain types of enemies.
Important Battle Notes:
- Fleeing Success: If all monsters in the battle are asleep, fleeing is guaranteed to work. Also, if you get a message at the start of battle saying the monsters didn't notice you, you get a free turn and fleeing is guaranteed to succeed then, too.
- Monster Turns: Sometimes, weaker monsters might use their turn to flee from battle, which is guaranteed to succeed. On the flip side, if the monsters suddenly attack at the start of battle, they get a free turn to hit you or flee.
- Dodging and Defending: Some monsters can dodge your physical attacks, meaning you'll deal no damage. Others might defend, cutting your damage in half for that turn. Keep an eye on the Bestiary to see which monsters tend to do this.
- Damage Range: Remember that damage isn't fixed! Both you and the monsters deal a range of damage, and monsters can have varying HP even of the same type. Critical hits are your friend here, as they bypass monster resilience.
- Poison: Dragon Quest II introduced poison! If a character is poisoned, they'll take 1 damage every 4 steps outside of town. Use an Antidotal Herb, the Squelch spell, or visit a House of Worship to cure it.
<<----------------------------i. PRE-JOURNEY [WK01]--------------------------->>
Learn how to start a new adventure log and create your hero in Dragon Quest II, including naming restrictions.
- 1If you have previously made a Quick Save (a type of save file), you will have the option to load it.
- 2Otherwise, select the option to start a new adventure.
- 3Create a new adventure log and choose the file you wish to save to.
- 4Name your Hero. The name must be eight characters or less.
- 5Select your message speed and volume levels.
- 6Confirm your choices to proceed.
- 7You will then see a brief backstory detailing the events of Dragon Quest and what transpired after the Dragonlord's defeat.
- 8Following the backstory, you will witness some cutscenes (short, non-interactive story sequences).
- 9These cutscenes depict Hargon's monsters attacking Moonbrooke Castle, resulting in the deaths of the guards and the King.
- 10A single guard manages to escape the attack.
- 11The fate of the Princess remains unknown.
- If you attempt to name your Hero "Jesus" or "Christ", you will receive a message stating that these names cannot be chosen.
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