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<<------------------------i. OVERWORLD GRID MAP [MP01]------------------------>>
Dragon Quest II

<<------------------------i. OVERWORLD GRID MAP [MP01]------------------------>>

A detailed grid map of the Dragon Quest II overworld, showing each 16x16 square and indicating monster territories for strategic gameplay.

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A detailed grid map of the Dragon Quest II overworld, showing each 16x16 square and indicating monster territories for strategic gameplay.

This is a grid map of the overworld in Dragon Quest II. Each grid square is composed of 256 smaller squares arranged in a 16x16 pattern, some of which may be inaccessible terrain like mountains. This map also serves as the monster territory map; refer to the 'Chance to Encounter/Monster Density' section for more details on monster distribution.

The following grid coordinates indicate specific locations or features:

  1. B2: SkT (Skeletor Town)
  2. B7: LkC (Lake Cave)
  3. B12: Cnk (Chink)
  4. B16: WsC (West Cave)
  5. C11: GwG (Gale of Wind Shrine)
  6. C15: MNS (Mausoleum of the Sun)
  7. D2: RpS (Rope Shop)
  8. D5: Ttg (Tantegel)
  9. D7: QgC (Queen's Castle)
  10. E3: Rpp (Rope)
  11. E5: DlC (Dragon Lord's Castle)
  12. E12: Lfw (Lava Field)
  13. E15: Mdh (Maddening Cave)
  14. F2: DrH (Dragon Head)
  15. F6: HSa (Hargon's Castle)
  16. G9: Mhn (Monsters' Home)
  17. H6: Lgh (Light Island)
  18. H8: Mbk (Monster's Back)
  19. H11: RaM (Rampart of the Moon)
  20. H16: MSS (Moon Shrine)
  21. I6: MbS (Monster's Belly)
  22. I10: PoW (Palace of Winds)
  23. I14: SoR (Shrine of Resurrection)
  24. J15: Dkd (Dark King)
  25. K3: BSh (Brave Shaman)
  26. K6: ToM (Tower of the Moon)
  27. K10: RdS (Red Sea)
  28. L8: HrC (Hargon's Castle)
  29. L13: SCv (Shrine of the Sea)
  30. M9: CRd (Cave of Red)
  31. N4: Brn (Brown Cave)
  32. N9: CRd (Cave of Red)
  33. N10: CRS (Cave of Red Sea)
  34. O11: Brw (Brown)
  35. O13: Ygs (Yggdrasil)
  36. O15: FTp (Fairy's Pond)
  37. P16: ZhS (Zoma's Shrine)
  38. P17: Zhn (Zoma's Shrine)

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