Skip to content
<<------------------------------TABLE OF CONTENTS----------------------------->>
Dragon Quest II

<<------------------------------TABLE OF CONTENTS----------------------------->>

Dragon Quest II foreword discusses the NES version's frustrations, Switch/Mobile advantages like Quick Save, and the game's groundbreaking features.

By ···10 min read·Multi-source verified
1 reading this guide  

Dragon Quest II foreword discusses the NES version's frustrations, Switch/Mobile advantages like Quick Save, and the game's groundbreaking features.

Walkthrough
  1. 1
    The author did not play Dragon Quest II for the NES as a child, preferring Super Mario RPG and Chrono Trigger on the SNES.
  2. 2
    Having prior experience with Dragon Warrior helped prepare for more advanced JRPGs.
  3. 3
    The author has no nostalgia for Dragon Quest II and played the NES version in the 2000s, finding it frustrating at times.
  4. 4
    The Switch/Mobile versions are preferred over others due to Quick Save and improved warp functionality.
  5. 5
    The author notes that some numbers in the guide may be slightly off due to relying on tallies and welcomes corrections via email.
  6. 6
    The author hopes the walkthrough is helpful and invites questions via email.
  7. 7
    Dragon Quest II was developed by Chunsoft and Enix, directed by Koichi Nakamura, with story by Yuji Horii, music by Koichi Sugiyama, and art by Akira Toriyama.
  8. 8
    Dragon Quest II released for the Famicom on January 26, 1987.
  9. 9
    Development time was limited, which is reflected in the game's design.
  10. 10
    While more advanced than the first Dragon Quest, these advances were not flawlessly implemented, leading to frustration.
  11. 11
    The NES version features sharp monster-difficulty spikes, instant death spells, and more dead ends compared to Dragon Warrior.
  12. 12
    Without a map in the NES version, players can get lost after obtaining the Ship, making the second part of the game difficult.
  13. 13
    Finding the Sun Crest is described as cryptic, similar to the tornado in Castlevania II: Simon's Quest, and the Cave to Rhone is also mentioned as a difficult area.
  14. 14
    Saving in the wrong town in the NES version leads to warping to the incorrect location, requiring significant backtracking.
  15. 15
    Despite its flaws, Dragon Quest II was groundbreaking, releasing 11 months before the first Final Fantasy.
  16. 16
    It introduced a party with multiple characters, multiple monsters per battle, basic buffing and debuffing, and more complex strategies than its predecessor.
  17. 17
    The game also featured a vehicle, the Ship.
  18. 18
    Dragon Quest II sold 2.4 million copies in Japan, doubling the sales of the first game and marking a significant success.
  19. 19
    The Switch version of the game is mentioned as having certain advantages.
Tips
  • The author prefers the Switch/Mobile versions of Dragon Quest II for their Quick Save feature and improved warp mechanics.
  • Players are encouraged to email the author with any corrections to numbers or questions about the game.
  • The NES version of Dragon Quest II is noted for its difficulty spikes and potential for getting lost, especially after acquiring the Ship.
  • Dragon Quest II was a pioneering JRPG, introducing several mechanics that became staples in the genre.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content