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<<--------------------iii. MONSTER SPELLS/ABILITIES [BS03]-------------------->>
Dragon Quest II

<<--------------------iii. MONSTER SPELLS/ABILITIES [BS03]-------------------->>

Learn about monster spells and abilities in Dragon Quest II, including their effects, MP costs, and hit chances. Prepare for battle!

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Learn about monster spells and abilities in Dragon Quest II, including their effects, MP costs, and hit chances. Prepare for battle!

Hey there! So, you're diving into Dragon Quest II and wondering what kind of nasty tricks the monsters have up their sleeves? This section breaks down all the spells and abilities they can throw at you. Knowing what's coming is half the battle, right? Oh, and a quick tip: the Banishing Bell item can help block some spells, but it won't do squat against their special abilities.

Here's a look at what you might face:

SPELL/ABILITYCHANCE TO HITMP COSTEFFECT
Heal100%2 MPRestores 15-20 HP to a single monster.
Sizz100%3 MPSmall fire deals 8-12 damage to all party members, 6-9 damage with Magic or Erdrick's Armour, and 4-6 damage with Flowing Dress.
Snooze50%2 MPChance to put all party members to sleep.
Fizzle50%2 MPPrevents your party from casting spells.
Midheal100%8 MPRestores 70-85 HP to monster.
Sizzle100%5 MPShoots a wall of fire for 30-40 damage. 22-30 damage with Magic or Erdrick's Armour, and 15-20 damage with Flowing Dress.
Call50%N/ACall another monster to battle.
Sickly-Sweet Breath50%N/AChance to put all party members to sleep.
Weird Dance100%N/ADrains a party member's MP.
Poison Breath50%N/AChance to poison all party members.
Fire Breath100%N/ABreathes fire at you for 12-20 damage. 9-15 damage with Magic or Erdrick's Armour, and 6-10 damage with Flowing Dress.
Torrent of Flames100%N/AShoots out a torrent of flames for 16-22 damage. 12-17 damage with Magic or Erdrick's Armour, and 8-11 damage with Flowing Dress.
Blistering Flames100%N/ABelches out blistering flames for 64-72 damage. 48-54 damage with Magic or Erdrick's Armour, and 32-36 damage with Flowing Dress.

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