Learn how to navigate the vast oceans of Dragon Quest II, find key locations like the Castle of Dirkandor and Fire Shrine, and acquire the Sun Sigil and Gold Key.
Walkthrough
- 1From Midenhall, sail southwest. You may encounter Gargoyles, which cast Fizzle and have strong physical attacks but offer good experience.
- 2Follow the southern coast east until it turns east. Use your map (X button) to locate the Shrine of Rubiss directly south. Do not go there yet. Instead, head to the island southeast of the Shrine.
- 3Sail south from the Shrine of Rubiss to reach the island. Enter the Castle of Dirkandor via the river. Immediately exit and return to your ship. You can now Zoom to this location.
- 4Consult your map. Ignore the cave southwest of your current location as you cannot enter it yet. Continue south to the Fire Shrine.
- 5Enter the Fire Shrine and search the sparkle to the northeast to obtain the SUN SIGIL. Note that the Sun Sigil does not appear in your item list but as a symbol on character status screens.
- 6From the Fire Shrine, sail west and slightly south to Yggdrasil Island. Search the trees in the middle to find a YGGDRASIL LEAF, which revives a dead party member to full HP (only one can be held at a time).
- 7West of Yggdrasil Island is a peninsula. Follow its southern coast west until you find a town. Enter and exit to establish a Zoom point for Burrowell.
- 8If you used a Yggdrasil Leaf, you can Zoom to Burrowell, sail east to Yggdrasil Island, and collect another.
- 9Sail east and slightly south until you are south of Yggdrasil Island. Move about 10 steps south, then sail directly east. You will find islands with a town next to a Shrine. Enter the town.
- 10In Zahan, head northeast and talk to the dog. He will move, revealing a sparkle. Search the sparkle to obtain the GOLD KEY.
- 11Leave Zahan and Zoom to Burrowell.
Tips
- Sell the Full Plate Armour if you completed the Dragonlord's Castle.
- If you gave Erdrick's Sword to the Prince, sell his Iron Lance.
- Consider buying a Wizard's Staff for 4000G for the Princess. It can be used in battle to cast a group-damaging flame spell similar to Sizz, but without MP cost, and can be used even when Fizzled.
- Ensure your party is fully healed and you have Medicinal Herbs before setting sail.
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