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Martial Training
Disgaea 5: Alliance of Vengeance

Martial Training

Unlock the secrets of Disgaea 5's Martial Training maps. Learn strategies for the First, Second, Third, and Fourth Trials to maximize your leveling and gain powerful advantages.

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Unlock the secrets of Disgaea 5's Martial Training maps. Learn strategies for the First, Second, Third, and Fourth Trials to maximize your leveling and gain powerful advantages.

Walkthrough
  1. 1
    First Trial (First Visit): Three level 81 enemies on ATK +50% Geo Panels. Recommended level 70-80. Enemies are weak to water and can be hit by cross-shaped magic skills. Other effective skills include Victory Bullet, Two-Handed Draw, Purgatory Palm, Hellfire Shot, and Vacuum Slice X.
  2. 2
    First Trial (Second Visit): Enemies now have EXP +100% effect. Increasing enemy strength to 1 star makes enemies level 99, granting experience equivalent to level 320 enemies, significantly boosting leveling speed.
  3. 3
    Second Trial: Enemies are on Enemy Boost +50% panels. Dangerous enemies include Thalias (stat boosts) and Pharbitis (heals allies). Succubi can charm characters. On a second visit, enemies are replaced by eight Middleweights with EXP +50%, Mana +50%, and ATK +50% Geo Effects. The First Trial is still superior for leveling due to the level 99 EXP glitch.
  4. 4
    Third Trial: Enemies have Enemy Turbo effect. A level 550 Lady Samurai with 12K attack only deals about one-third of a Fungi's health with Rising Heavens. Strategy involves using up to 10 characters, or equipping Good-for-Nothing Archers with bows and shoes to attack first and build the Bonus Gauge. Macho Splendor Evility reduces female character damage. On subsequent visits, enemies are level 200 Shrooms on EXP +100% and Mana +50% panels, with Macho Splendor removed, making them easier but less rewarding for experience.
  5. 5
    Fourth Trial (First Visit): Ruby Knights guard and counter-attack with Swift Stance (up to 20 times per turn) while defending. They are on Enemy Boost +50% panels and have a range of 5. Players are trapped in a small area with No Entry panels. Mages attacking from outside range 5 can avoid counters. Knights become offensive around 50% HP.
Tips
  • Utilize Geo Panels to your advantage, especially ATK +50% on the First Trial.
  • For the First Trial, aim for characters around level 70-80 who can hit all enemies with skills like Vacuum Slice X.
  • Consider increasing enemy strength in the First Trial to level 99 for massive EXP gains.
  • In the Second Trial, prioritize taking out Thalias and Pharbitis first, and be wary of Succubi's charm abilities.
  • For the Third Trial, use a full party or strategically buff weaker characters. Archers can help build the Bonus Gauge.
  • In the Fourth Trial, mages with range exceeding 5 can attack safely. Be prepared for heavy counter-attacks from the Ruby Knights.

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