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Episode 14
Disgaea 5: Alliance of Vengeance

Episode 14

Walkthrough for disgaea 5 alliance of vengeance Episode 14, including Flattering Beauty, Inviolable Entrance, Sinful Fortress, Cross Guardian, and Hall of the King.

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Walkthrough for disgaea 5 alliance of vengeance Episode 14, including Flattering Beauty, Inviolable Entrance, Sinful Fortress, Cross Guardian, and Hall of the King.

Flattering Beauty

Enemies: Lv. 71 Heavyweight, Lv. 71 Middleweight (x2), Lv. 70 Gladiator (x7)

Equipment: Silver Gauntlet, Imperial Crown, Aero Sneakers, Spiked Ball Hammer

Evility: Pro Tosser, Wild Cry, Power Axe

This battle is straightforward. Be careful around the Wrestlers, as their combination skills of lifting someone and then slamming them down in the next turn is annoying, since that character is unable to battle unless you defeat the Wrestler. The Gladiators’ Power Axe Evility gives them an extra 10% power since they all have an axe equipped. The Wrestlers will also toss their allies around to get them into position so they can attack you on the same turn. Be careful about getting surrounded in this battle.

Inviolable Entrance

Enemies: Lv. 72 Minerva Lass (x6), Lv. 70 Bandit (x6), Lv. 70 Oniwaban (x2), Lv. 70 Battle Maiden (x4), Lv. 70 Mad Parser (x3)

Equipment: Chitragupta, Imperial Crown, Raiden’s Gun, Souther Staff, Swordsman’s Legend

Evility: Assault Attack, Thief Skills, Mirage, Bushido, Medical Insertion

Geo Symbols: Green (Warp), Red (Warp), Blue (Warp)

There is a Netherworld Effect in this battle, where the ground will be marked at the end of the enemy’s turn and if anyone is standing on those marked spots, then lasers that deal damage will come down at the end of your turn. Any enemies killed by these lasers won’t give experience, but it can be used as a last resort if needed. This is a fairly large map, which is why there are three single Geo Panels at the center, each containing the Warp effect. These will lead you straight into clusters of enemies, so if you feel confident enough, you can do it, but use them at your own discretion. All of the Minerva Lass are standing around the center, so it’s probably a good idea to start the battle by taking them out. Then you can start going after the other enemies. Attack the Ninja from afar to avoid their evasion bonus when standing next to them and it’s actually beneficial to group characters together for the Battle Maidens. If the Netherworld Effect becomes too annoying, you can always sacrifice a level of the Bonus Gauge to summon your own Netherworld, even if you don’t have an effect equipped.

Sinful Fortress

Enemies: Lv. 72 Gen. Prinny (x11), Lv. 72 Col. Prinny (x13)

Equipment: Dark Aura, Imperial Crown

Evility: Explosive Body, Cross Bomber

Geo Symbol: Null (No Lifting)

This map is fairly linear and covered with panels that give the No Lifting effect, which is annoying because it is littered with Prinnies, the lovable mascot of the disgaea 5 alliance of vengeance series that explode when thrown. If you’ve been building up a mage or someone with elemental spells, then it’s possible to hit the Geo Symbol from near your starting position. This will allow you to easily defeat all of the Prinnies by throwing them, but watch out for the Cross Bomber Evility of the Col. Prinnies, as this will make them explode in a straight line (5 panels) instead. If you can’t reach the Geo Symbol, then it’s just a matter of slowly fighting through each set of Prinnies.

Cross Guardian

Enemies: Lv. 74 Bow Master, Lv. 74 Minerva Lass (x2), Lv. 74 Gladiator (x4), Lv. 74 Hitman (x2), Lv. 72 Middleweight (x6)

Equipment: Harpuia, Passion Vest, Fallen Angel Spear, Hauteclaire, Shinatsuhiko’s Gun, Lovely Axe

Evility: Support Attack, Assault Attack, Wild Cry, Assist, Pro Tosser

Those annoying Wrestlers have returned and should be your first targets no matter what, to avoid their unique skills. The map is split in four directions, with one Wrestler each in three of those and the last one containing three, so head in the latter direction first. Two of the remaining directions will have a Hitman in the back, pegging you with long-ranged attacks, and the third will have a Bow Master doing the same. In addition to the one Wrestler, who should be killed first, are either two Gladiators or two Minerva Lass. If you can bypass them to go after the ranged attackers, then do it and return to clean up the last few enemies. To make matters worse, the Netherworld Effect has returned, but try to get rid of it as soon as possible, since you can get hit with lasers when being held by the Wrestlers.

Hall of the King

Enemies: Lv. 75 Scharfrichter, Lv. 75 Diabolos (x2), Lv. 75 Kill Rider (x8)

Equipment: Cockatrice Beak, Passion Vest

Evility: Immortal Body, Blood Insanity

Prior to this battle, Seraphina will awaken to new power, granting her a new Overload skill, True Brionic Gaze, which charms all male units within 5 panels of her and allows you to control them for one turn. She also gains a new Unique Evility, increasing her stats by 25% whenever Killia is also on the map.

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