Explore the Fairy class in Disgaea 5: Alliance of Vengeance. Discover its resistances, stat aptitudes, weapon masteries, unique skills, and powerful Evilities like Magic Creation.
The Fairy is a monster class in Disgaea 5: Alliance of Vengeance. Below are its resistances, stat aptitudes, weapon masteries, skills, and Evilities.
Resistances
| Axe | Staff | Monster |
| 50% | -20% | 10% |
Stat Aptitudes
| – | Pixie | Fairy | Sylph | Dinasy | Nymph | Titania |
| HP | 80% | 80% | 85% | 85% | 90% | 90% |
| SP | 130% | 135% | 140% | 145% | 150% | 155% |
| ATK | 80% | 80% | 85% | 85% | 90% | 90% |
| DEF | 80% | 80% | 85% | 85% | 90% | 90% |
| INT | 110% | 115% | 120% | 125% | 130% | 135% |
| RES | 110% | 115% | 120% | 125% | 130% | 135% |
| HIT | 100% | 105% | 110% | 115% | 120% | 125% |
| SPD | 110% | 115% | 120% | 125% | 130% | 135% |
Weapon Masteries
| – | Pixie | Fairy | Sylph | Dinasy | Nymph | Titania |
| ATK Monster | C | C | C | C | C | B- |
| INT Monster | C | C | C | B | B | B |
| Armor | D | D | D | D | D | D |
Skills
| Skill | Unlock | Notes |
| Will-o’-the-Wisp | Lv 8 | Fire element |
| Lantern Section | Lv 24 | Inflicts Shrink |
| Flame Demon’s Fist | Lv 48 | Inflicts Shrink |
| Judgment Ray | Lv 96 | – |
| Flying Flame Shot | – | Magichange; Fire element |
| Fairy King’s Rage | Lv 300 | Magichange |
| Flying Spore Shot | – | Dual Magichange (Fairy + Shroom) |
Evilities
The Fairy’s unique Evility, Magic Creation, allows them to recover 10% of their max SP at the end of the turn. This effectively means that they will likely never run out of SP, so they could be slinging spells all the time. Despite that, though, it’s not exactly a thrilling Evility that adds much to the table. Sleep Powder gives the unit a 50% chance to inflict sleep when attacking normally. Sleep can be useful in some circumstances, but attacking them will knock a unit that was put to sleep, so it isn’t that useful. Staff Guard increases your staff resistance by 20%, but there’s an Innocent that does the same thing and doesn’t waste Evility slots.
Generate Pain makes it so 50% of the damage you take is recovered as SP. You really shouldn’t be using SP that much that you need this Evility at all, especially if you are using the unique Evility already. Blessing Bell will allow your allies to fully recover whenever they level up. This could be extremely useful in some circumstances, but it’s kind of a waste in the long run. Mind Break makes it so that 10% of the damage you deal with an attack is also dealt to the enemy’s SP. This might be useful in some situations, but it doesn’t really seem to do much for you, other than potentially draining an opponent’s SP, making it so they can’t use special skills.
| Evility | Slots | Effect | Req |
| Magic Creation | Unique | Recovers 10% SP at end of turn | Default |
| Sleep Powder | 2 | 50% chance to inflict sleep when attacking normally | Rank 2 Fairy |
| Staff Guard | 2 | Increases staff resistance by 20% | Rank 3 Fairy |
| Generate Pain | 3 | 50% of damage taken recovers SP | Rank 4 Fairy |
| Blessing Bell | 3 | Allies will fully recover when they level up | Rank 5 Fairy |
| Mind Break | 5 | 10% of damage dealt by an attack is also dealt to SP | Rank 6 Fairy |