Master the Magician in Disgaea 5! Learn about its resistances, stat aptitudes, weapon masteries, powerful skills, and essential Evilities to dominate the battlefield.
Alright, let's talk about the Magician class in Disgaea 5! These guys are all about slinging spells, and if you want to be a powerful magic-user, you'll want to get familiar with what makes them tick. We'll cover their resistances, how their stats grow, what weapons they're good with, and of course, their awesome skills and Evilities.
First off, let's look at their resistances. While the table shows 'See above' for Fire, Ice, and Wind, this generally means they have neutral resistances to these elements, which is pretty standard for a magic-focused class. Don't expect any major elemental weaknesses here, but also no big resistances right out of the gate.
Resistances
| Fire | Ice | Wind |
| See above | See above | See above |
When it comes to weapon proficiencies, the Magician isn't exactly a frontline fighter. They get a 'D' in most physical weapon types like Fist, Sword, Spear, Bow, Axe, and Monster. They're a bit better with Guns, getting a 'D' or 'E' depending on mastery. However, where they really shine is with Staffs, where they can reach an 'A' rank mastery. This makes sense, as staffs are often associated with magic users.
| Star | Fist | Sword |
| 0% | -10% | 0% |
| Spear | Bow | Gun |
| 0% | -10% | -10% |
| Axe | Staff | Monster |
| 30% | 50% | -10% |
Stat Aptitudes
Magicians are built for INT, and their stat aptitudes really show it. They get a massive 120% aptitude in INT at Novice Skull, which goes all the way up to a whopping 145% at Ultimate Skull! This means their magic damage will scale incredibly well as they level up. They also have great aptitudes for SP (110%-135%), RES (110%-135%), and SPD (110%-135%), which helps them cast more spells and survive magical attacks. HP and DEF are decent, starting at 75% and 80% respectively and capping at 85% and 90%. Their ATK is the lowest, sitting at 70%-80%, which is expected since they're not physical attackers.
| – | Novice Skull | Good Skull | Trained Skull | Professional Skull | Master Skull | Ultimate Skull |
| HP | 75% | 75% | 80% | 80% | 85% | 85% |
| SP | 110% | 115% | 120% | 125% | 130% | 135% |
| ATK | 70% | 70% | 75% | 75% | 80% | 80% |
| DEF | 80% | 80% | 85% | 85% | 90% | 90% |
| INT | 120% | 125% | 130% | 135% | 140% | 145% |
| RES | 110% | 115% | 120% | 125% | 130% | 135% |
| HIT | 100% | 105% | 110% | 115% | 120% | 125% |
| SPD | 110% | 115% | 120% | 125% | 130% | 135% |
Weapon Masteries
As we touched on, the Magician is best with Staffs, reaching 'A' rank mastery. Swords and Spears are a distant second with 'C' rank. They're pretty weak with Fists, Bows, Axes, and Guns. For armor, they're decent with 'D' rank, improving to 'C' with higher masteries.
| – | Fighter | Warrior | Destroyer | Gladiator | Warlord | Battle Master |
| Fist | D | D | D | D | D | D |
| Sword | C | C | C | C | C | B |
| Spear | C | C | C | C | C | B |
| Bow | D | D | D | D | D | D |
| Gun | E | E | E | E | D | D |
| Axe | D | D | D | D | D | D |
| Staff | B | B | B | B | A | A |
| Armor | D | D | D | D | C | C |
Skills
Magicians learn two key skills early on. At Lv 10, you'll get Astral Wave, which is a basic magic attack. Then, at Lv 30, you unlock Magic Siphon, which is super useful because it actually absorbs the target's SP! This is great for keeping your own SP topped up or draining an enemy's magic reserves.
| Skill | Unlock | Notes |
| Astral Wave | Lv 10 | – |
| Magic Siphon | Lv 30 | Absorbs target’s SP |
Evilities
The Magician's unique Evility is Magic Bundle. It's a bit of a double-edged sword: it boosts your special skill power by 30%, but it also makes you use 50% more SP. So, you'll hit harder, but you'll burn through your SP faster. Definitely something to consider when building your character!
To complement this, you'll want to look at other Evilities. Concentration is fantastic for single-target spells, giving a 100% damage boost. If you're exploiting elemental weaknesses, Attack Weakness will give you a 50% damage increase. And since you'll be using a lot of SP, Overflowing Magic is great – it bumps your damage by 30% whenever your SP is at 50% or less. This encourages you to manage your SP carefully to maximize damage.
Other interesting Evilities include Elemental Force, which reflects your elemental resistance value onto your elemental attacks – so high Fire resistance means stronger fire attacks! Twin Head lets you attack twice if you don't move on your turn, which is great for setting up big damage turns. And if you're using area-of-effect spells, Mass Blaster increases the damage by 10% per target hit.
| Evility | Slots | Effect | Req |
| Magic Bundle | Unique | Special skill power increases by 30%, but 50% more SP used | Default |
| Casting Mastery | 2 | INT Aptitude increases by 10% | Rank 2 Magician |
| Magic Training | 2 | Increases skill XP earned by 100% | Rank 3 Magician |
| Enlarge | 3 | Increases magic range by 2, but uses 50% more SP | Rank 4 Magician |
| Lights of Life | 3 | When remaining SP in insufficient, use HP for skills | Rank 5 Magician |
| Over Limit | 5 | Special skill power increases by 50%, but SP drains by 10% each turn | Rank 6 Magician |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content