Master the Imp class in Disgaea 5: Alliance of Vengeance! Learn its resistances, stat aptitudes, weapon masteries, and powerful skills and evilities to dominate the Netherworld.
Alright, let's talk about the Imp class in Disgaea 5! This little guy might seem unassuming, but it's got some neat tricks up its sleeve, especially with its Evilities. We'll break down its resistances, how its stats stack up, what weapons it's good with, and the skills and Evilities that make it shine.
Resistances:
| Fire | Ice | Wind |
| 0% | 0% | 0% |
| Star | Fist | Sword |
| -25% | -40% | -10% |
| Spear | Bow | Gun |
| 20% | 20% | 40% |
| Axe | Staff | Monster |
| 0% | 0% | 0% |
Stat Aptitudes:
| – | Imp | Mischief | Gremlin | Spandule | Idiot | Azazel |
| HP | 100% | 105% | 110% | 115% | 120% | 125% |
| SP | 90% | 90% | 95% | 95% | 100% | 100% |
| ATK | 105% | 110% | 115% | 120% | 125% | 130% |
| DEF | 100% | 105% | 110% | 115% | 120% | 125% |
| INT | 100% | 105% | 110% | 115% | 120% | 125% |
| RES | 70% | 70% | 75% | 75% | 80% | 80% |
| HIT | 100% | 105% | 110% | 115% | 120% | 125% |
| SPD | 110% | 115% | 120% | 125% | 130% | 135% |
Weapon Masteries:
| – | Imp | Mischief | Gremlin | Spandule | Idiot | Azazel |
| ATK Monster | C | C | C | B | B | B |
| INT Monster | C | C | C | B | B | B |
| Armor | D | D | C | C | C | C |
Skills:
- Stone — Unlocks at Lv 8.
- Diving Booty Bump — Unlocks at Lv 24. Inflicts Weaken.
- Dark Fist Volley — Unlocks at Lv 48. Inflicts Weaken.
- Dark Illuminati — Unlocks at Lv 96.
- Demon Bullet — Inflicts Weaken. Used for Magichange.
- Imp Pyramid — Unlocks at Lv 300. Used for Magichange.
- Twin Demon Bullet — Inflicts Weaken (Imp + Orc). Used for Dual Magichange.
Evilities:
The Imp's unique Evility, Bullying, is a real gem. It boosts your damage dealt to enemies at or below your level by a solid 30%. Seriously, if you're aiming for max level (9999), this is basically a permanent 30% damage buff against everything you'll face!
Then there's Poison Heal. This one flips poison on its head – instead of losing HP, you'll actually recover it! If you can snag this early, maybe around when the Strategy Assembly opens up in Episode 3 for subclasses, those battles will become a breeze.
Binding Dash doubles your movement and SPD when you get paralyzed. While paralysis can happen, it's usually easier to just boost those stats directly, but it's an interesting option.
Elemental Reverse flips your elemental resistances. So, a -25% fire resistance becomes +25%. The catch is that if you have positive resistances, they'll become negative, which might not always be ideal.
Weaken Life reverses the Weaken ailment. Instead of losing 30% of your stats, you'll gain 30%! This is super handy during the main story or early postgame, but as you get better stat-boosting Evilities, its importance fades.
Finally, Isolation gives you a 20% stat boost when you're not standing next to any other units. It's situational – good if you can manage it, but you're often going to be grouped up.
Here's a quick rundown of the Evilities:
| Evility | Slots | Effect | Req |
| Bullying | Unique | Increases damage dealt to lower/equal level enemies by 30% | Default |
| Poison Heal | 3 | Reverse damage dealt by poison | Rank 2 Imp |
| Binding Dash | 3 | Multiply movement and SPD by two when paralyzed | Rank 3 Imp |
| Elemental Reverse | 3 | Reverses elemental resistances | Rank 4 Imp |
| Weaken Life | 3 | Reverses the effect of weaken | Rank 5 Imp |
| Isolation | 3 | Increases stats by 20% when not adjacent to any units | Rank 6 Imp |
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