Explore the Magic Knight class in Disgaea 5: Alliance of Vengeance. Learn about its resistances, stat aptitudes, weapon masteries, unique skills, and powerful evilities to optimize your gameplay.
The Magic Knight is a humanoid class in Disgaea 5: Alliance of Vengeance, known for its elemental attacks and resistances. This guide covers its unique attributes and how to best utilize them.
Resistances
| Axe | Staff | Monster |
| 20% | 20% | -20% |
Stat Aptitudes
| – | Magic Knight | Dark Knight | Rune Knight | Mega Knight | Force Knight | Space Knight |
| HP | 100% | 105% | 110% | 115% | 120% | 125% |
| SP | 110% | 115% | 120% | 125% | 130% | 135% |
| ATK | 110% | 115% | 120% | 125% | 130% | 135% |
| DEF | 90% | 90% | 95% | 95% | 100% | 100% |
| INT | 110% | 115% | 120% | 125% | 130% | 135% |
| RES | 90% | 90% | 95% | 95% | 100% | 100% |
| HIT | 90% | 90% | 95% | 95% | 100% | 100% |
| SPD | 70% | 70% | 75% | 75% | 80% | 80% |
Weapon Masteries
| – | Magic Knight | Dark Knight | Rune Knight | Mega Knight | Force Knight | Space Knight |
| Fist | E | E | E | E | E | E |
| Sword | B | B | B | A | A | A |
| Spear | C | C | C | C | C | C |
| Bow | C | C | C | C | C | C |
| Gun | E | E | E | E | E | E |
| Axe | C | C | C | C | C | C |
| Staff | B | B | B | B | A | A |
| Armor | C | C | C | C | C | C |
Skills
All of the Magic Knight’s skills are learned at the same time as the sword’s weapon mastery skills.
| Skill | Unlock | Notes |
| Flame Slash | Sword Mast 1 | Fire element |
| Killer Storm | Sword Mast 3 | Wind element |
| Demon Ice Fang | Sword Mast 7 | Ice element |
| Biting Ice Blade X | Sword Mast 15 | Ice element |
| Heavenly Red Slice | Sword Mast 25 | Fire element |
| Dimension Slash M | Sword Mast 50 | Star element |
Evilities
The Magic Knight’s unique Evility, Elemental Force, reflects their resistance value onto their elemental attacks. This essentially means the higher the Magic Knight’s resistance, the more powerful their attacks will be. Since the Magic Knight starts with good Fire/Water/Wind resistances, an almost full stack of the elemental Innocents will be enough to max them out and make all of their elemental attacks deal maximum damage. Elemental Rise will increase all of the resistances, except for star, by 25%. This is great to have while going through the story, but once you get a full stack of the elemental Innocents, this is useless. For other classes, though, it can still be good.
Mana Blade will make it so 20% of the user’s INT will be added to the attacking power when using a normal attack. Honestly, this sounds like a good Evility, but units with high INT will probably be using skills a lot more than normal attacks. Oracle Sword will have the unit recover 5% of their max SP when attacking normally. Again, this isn’t bad for the beginning portions of the game, but once you reach the later stages, SP won’t be much of a factor. Spirit Protection is similar to Elemental Rise, except it gives 10% resistances to allies, except for star. Spirit Gun adds the element of the unit’s highest resistance to a non-elemental attack. This requires a high elemental build, which will probably be a Magic Knight, and they will likely always be using elemental attacks.
| Evility | Slots | Effect | Req |
| Elemental Force | Unique | Reflect element value onto elemental attacks | Default |
| Elemental Rise | 3 | Increases resistances to all elements except star by 25% | Rank 2 Magic Knight |
| Mana Blade | 3 | Increases attack when attacking normally by 20% of INT, with a sword equipped | Rank 3 Magic Knight |
| Oracle Sword | 3 | When attacking normally, recover 5% of max SP | Rank 4 Magic Knight |
| Spirit Protection | 4 | Increases resistances of all allies on map to all elements except star by 10% | Rank 5 Magic Knight |
| Spirit Gun | 4 | When using a non-elemental attack, add element of unit’s highest resistance | Rank 6 Magic Knight |