Learn about Innocents in Disgaea 5: Alliance of Vengeance! Discover how to find, subdue, and combine them to boost your stats and equipment.
Alright, let's talk about one of the coolest parts of diving into the Item World in Disgaea 5: Alliance of Vengeance – Innocents! Think of these guys as little stat boosters that you can attach to your gear. You'll find them on pretty much any item you get, but a heads-up: anything you buy from the shop in your Pocket Netherworld will *never* have Innocents on it. Each Innocent has a value, showing how much of a boost it'll give you. For example, a Gladiator with a value of 4 on a weapon means you'll get an extra 4 Attack points when it's equipped.
When you first find an Innocent, it'll be 'unsubdued,' looking all menacing with a reddish-orange face. You'll spot them on any floor that isn't a multiple of 10. The game will make sure you see them by putting the word “Innocent” right above their heads. They start out neutral (yellow HP bar), and the best part is, regular enemies won't bother them, so you don't need to rush. However, they can still get caught in the crossfire if an enemy attacks near them. If you decide to attack and defeat the Innocent yourself, you'll 'subdue' it. This does two awesome things: first, its value doubles (so that Gladiator 4 becomes a Gladiator 8!), and second, you can then combine it with other Innocents of the same type back at the Innocent Shop in your Pocket Netherworld.
Image: Innocents are always highlighted at the beginning of any floor (left). Subduing (killing) them will make their icon turn into a smiley face (right) on the item.
Remember, the Soft Cap is the limit for a single stack of an Innocent before it splits into a new stack, while the Hard Cap is the absolute maximum that Innocent can affect a character; anything more won't make a difference.
Single Stat Innocents
These are your bread-and-butter stat boosters:
| Innocent | Description | Soft Cap | Hard Cap |
| Dietician | Increases HP | 50,000 | None |
| Master | Increases SP | 50,000 | None |
| Gladiator | Increases ATK | 50,000 | None |
| Sentry | Increases DEF | 50,000 | None |
| Tutor | Increases INT | 50,000 | None |
| Physician | Increases RES | 50,000 | None |
| Marksman | Increases HIT | 50,000 | None |
| Coach | Increases SPD | 50,000 | None |
Dual Stat Innocents
You can't find these out in the wild! You'll need to use the Innocent Farm feature. Just pop one of each single-stat Innocent you want to combine into the farm, and after some battles, they'll 'give birth' to a new Innocent. For instance, to make a Hard Worker (ATK + INT), put a Gladiator and a Tutor in the farm and battle until they produce one.
| Innocent | Description | Soft Cap | Hard Cap |
| Muscleman | Increases ATK + HP | 50,000 | None |
| Hard Worker | Increases ATK + INT | 50,000 | None |
| Pugilist | Increases ATK + HIT | 50,000 | None |
| Sprinter | Increases ATK + SPD | 50,000 | None |
| Patient | Increases DEF + RES | 50,000 | None |
| Nerd | Increases INT + SP | 50,000 | None |
| Sniper | Increases HIT + SPD | 50,000 | None |
Ailment Innocents
These can inflict status effects on your enemies when you attack:
| Innocent | Description | Soft Cap | Hard Cap |
| Alchemist | Inflict Poison status upon attack (1% per level) | 100 | 100 |
| Amnesiac | Inflict Amnesia status upon attack (1% per level) | 100 | 100 |
| Charmer | Inflict Charm status upon attack (1% per level) | 100 | 100 |
| Drainer | Inflict Weaken status upon attack (1% per level) | 100 | 100 |
| Hypnotist | Inflict Sleep status upon attack (1% per level) | 100 | 100 |
| Shrinker | Inflict Shrink status upon attack (1% per level) | 100 | 100 |
| Witch Doctor | Inflict Paralysis status upon attack (1% per level) | 100 | 100 |
Ailment Resistance Innocents
And these help your characters resist those nasty status effects:
| Innocent | Description | Soft Cap | Hard Cap |
| Coffee Maker | Increases Sleep resistance (1% per level) | 100 | 100 |
| Expander | Increases Shrink resistance (1% per level) | 100 | 100 |
| Medicine Man | Increases Paralysis resistance (1% per level) | 100 | 100 |
| Pastor | Increases Charm resistance (1% per level) | 100 | 100 |
| Pharmacist | Increases Poison resistance (1% per level) | 100 | 100 |
| Psychologist | Increases Amnesia resistance (1% per level) | 100 | 100 |
| Toxicologist | Increases Weaken resistance (1% per level) | 100 | 100 |
Other Resistance Innocents
These boost your resistance to elemental damage or specific weapon types:
| Innocent | Description | Soft Cap | Hard Cap |
| Aeronaut | Increases Wind resistance (1% per level) | 100 | 100 |
| Cryophile | Increases Water resistance (1% per level) | 100 | 100 |
| Firefighter | Increases Fire resistance (1% per level) | 100 | 100 |
| Archery Coach | Increases resistance against Bow weapons | 20 | 20 |
| Boxing Coach | Increases resistance against Fist weapons | 20 | 20 |
| Fencing Coach | Increases resistance against Sword weapons | 20 | 20 |
| Lumberjack Coach | Increases resistance against Axe weapons | 20 | 20 |
| Marksman Coach | Increases resistance against Gun weapons | 20 | 20 |
| Monster Trainer | Increases resistance against Monster weapons | 20 | 20 |
| Spear Teacher | Increases resistance against Spear weapons | 20 | 20 |
| Staff Twirler | Increases resistance against Staff weapons | 20 | 20 |
Miscellaneous Innocents
Don't forget about these handy ones for boosting your gains:
| Innocent | Description | Soft Cap | Hard Cap |
| Broker | Increases HL earned from killing enemies (1% per level) | 300 | 300 |
| Instructor | Increases Weapon Mastery experience (1% per level) | 1900 | 1900 |
| Manager | Increases Mana earned from killing enemies (1% per level) | 300 | 1900 |
| Mentor | Increases Special Skill experience (1% per level) | 1900 | 1900 |
| Professional | Increases Critical damage dealt (1% per level) | 100 | 100 |
| Statistician | Increases EXP earned from killing enemies (1% per level) | 900 | 900 |
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