Master the Archer class in Disgaea 5: Alliance of Vengeance! Learn about its resistances, stat aptitudes, weapon masteries, and essential skills and evilities to maximize your ranged combat prowess.
Alright, let’s talk about the Archer class in Disgaea 5: Alliance of Vengeance. This is your go-to for ranged damage, and while they might not be the toughest nuts to crack, they can dish out some serious pain from afar. We'll go over their strengths, weaknesses, and how to make the most of their unique abilities.
Resistances
First off, let's see what the Archer is good at resisting. They’ve got a decent 25% resistance to Fire and Wind, but they’re neutral against Ice. Where they really shine is with bows, boasting a 50% resistance there, and a solid 20% for Guns. However, watch out for their weakness to Fist attacks, with a -25% resistance. They’re also not great against Spears (-20%) or Monster attacks (-20%).
| Fire | Ice | Wind |
| 25% | 0% | 25% |
| Star | Fist | Sword |
| 0% | -25% | 0% |
| Spear | Bow | Gun |
| -20% | 50% | 20% |
| Axe | Staff | Monster |
| 0% | 20% | -20% |
Stat Aptitudes
Your Archer's base stats are pretty standard, but their aptitudes can really make them shine, especially as you promote them into subclasses like Hunter, Shooter, Bow Master, Cupid, and Freischutz. They excel in HP, SP, ATK, and especially HIT, which is crucial for a ranged attacker. Their DEF and SPD are a bit lower, so keep them protected. Their INT and RES are okay, but not their main focus. The higher tier classes really boost those HIT and RES stats, making them even more potent.
| – | Archer | Hunter | Shooter | Bow Master | Cupid | Freischutz |
| HP | 100% | 105% | 110% | 115% | 120% | 125% |
| SP | 100% | 105% | 110% | 115% | 120% | 125% |
| ATK | 100% | 105% | 110% | 115% | 120% | 125% |
| DEF | 90% | 95% | 100% | 105% | 110% | 115% |
| INT | 80% | 80% | 85% | 85% | 90% | 90% |
| RES | 110% | 115% | 120% | 125% | 130% | 135% |
| HIT | 120% | 125% | 130% | 135% | 140% | 145% |
| SPD | 80% | 80% | 85% | 85% | 90% | 90% |
Weapon Masteries
When it comes to weapons, the Archer is all about the Bow. They start with an A mastery in Bows, which is fantastic, and the higher-tier classes can even reach S! They also have decent mastery in Spears and Guns (starting at C, going up to B). Their Sword, Staff, and Fist masteries are pretty weak (mostly D), and their Axe mastery is the lowest (E). Focus on bows to get the most out of this class.
| – | Archer | Hunter | Shooter | Bow Master | Cupid | Freischutz |
| Fist | D | D | D | D | D | D |
| Sword | D | D | D | D | C | C |
| Spear | C | C | C | B | B | B |
| Bow | A | A | A | A | A | S |
| Gun | C | C | C | B | B | B |
| Axe | E | E | E | E | E | E |
| Staff | D | D | D | D | C | C |
| Armor | C | C | C | C | C | C |
Skills
Archers have two key skills to learn:
- Hit Force (Lv 10): This is super useful early on. It guarantees your next attack will hit, which is great for landing those crucial shots on evasive enemies.
- Strange Shot (Lv 30): This skill is a bit more situational but can be really handy. It inflicts a random status ailment on the enemy, like Poison, Paralysis, Amnesia, Weaken, or Sleep. It’s a nice way to debuff enemies or set them up for follow-up attacks.
Evilities
The Archer's Evilities are what really make them stand out. Their unique Evility, Support Attack, is fantastic for building combos. If an ally attacks an enemy within the Archer's range, the Archer will also perform a normal attack on that enemy. This is a great way to rack up damage on a single target and boost your combo counter.
Hit Mastery is a basic one that boosts your HIT aptitude by 10%. It's good early on, but you'll likely want to swap it out for something better as you progress.
Bow Range is a must-have if you're focusing on bows, as it increases your attack range by one panel. More range means you can hit enemies from safer distances. Arrow in the Knee is a neat debuff that decreases an enemy's SPD by 10% after you attack them with a bow. It can help reduce incoming damage if you're worried about enemy retaliation.
Fly Swatter is a niche but powerful Evility that gives you a 100% ATK boost when fighting flying units. If you know you're going up against a lot of flyers, slap this on!
Finally, Support Fire increases the damage of your Support Attacks by 50%. This is great if you're relying heavily on the Support Attack Evility with strong allies.
| Evility | Slots | Effect | Req |
| Support Attack | Unique | Attack an enemy unit within range when an ally attacks it | Default |
| Hit Mastery | 2 | HIT aptitude increases by 10% | Rank 2 Archer |
| Bow Range | 3 | Attack range increases by 1 panel when bow is equipped | Rank 3 Archer |
| Arrow in the Knee | 3 | After an attack, decreases SPD of target by 10% when bow is equipped | Rank 4 Archer |
| Fly Swatter | 3 | Increases ATK by 100% when attacking flying units | Rank 5 Archer |
| Support Fire | 5 | Increases damage dealt by support attacks by 50% | Rank 6 Archer |
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