Learn about the different factions, or Covenants, in Dark Souls II: Scholar of the First Sin. Discover how to join, advance, and the rewards for each type of covenant.
Hey there! So, you've probably noticed there are different groups, or 'Covenants,' you can join in Dark Souls II. Think of them like factions – you'll swear an oath to an NPC leader, and by following their rules, you can earn some sweet rewards. Just be careful, though, because breaking those rules can get you 'sinned.'
Each Covenant has its own vibe. Some are all about teaming up to help others (co-op), some want you to invade other players' worlds for a good old duel (PvP), and others focus on your own journey through the game's challenges (PvE). There are even some that summon you into other players' worlds!
Before we dive into the specifics of each one, here's a quick look at how they're generally categorized:
| COVENANT TYPE | COVENANTS |
| CO-OP | HEIRS OF THE SUN / WAY OF THE BLUE |
| INVADING PVP | BROTHERHOOD OF BLOOD / BLUE SENTINELS / BELL KEEPERS |
| PVE | COMPANY OF CHAMPIONS / PILGRIMS OF DARK |
| SUMMONED PVP | RAT KING / DRAGON RENMANTS |
Now, the best part is that you're not locked into any of these. If you ever want to switch things up, just find Sweet Shalquoir, a cat NPC chilling near the big hole in Majula. She'll let you ditch your current Covenant with no hard feelings. You can even join a new one to automatically leave your old one. Seriously, there's no penalty for leaving, and you can hop back in whenever you feel like it. Even if you accidentally (or not so accidentally) take out a Covenant leader, you can usually revive them and still join up.
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