Skip to content
Dark Souls III

Dark Souls III

By ···10 min read·Multi-source verified
1 reading this guide  

Welcome to Lothric, Ashen One. Dark Souls III is a challenging Action RPG where you'll explore a dying world, battle formidable foes, and uncover the fate of the Lords of Cinder. From the first encounter with Iudex Gundyr to the final confrontation with the Soul of Cinder, every step is fraught with peril. You'll need to master combat, manage your resources, and learn enemy patterns to survive.

This guide is your essential companion for navigating the treacherous lands of Dark Souls III. We provide detailed strategies for every main story boss, including crucial encounters like Oceiros, the Consumed King. Whether you're aiming to achieve all Steam Achievements or simply need help overcoming a specific challenge, we've got you covered. Master every aspect of this atmospheric RPG and emerge victorious.

Foreword: Basics

Embark on your journey as the Unkindled in Dark Souls III. This guide covers the absolute basics to get you started, from character creation to your first combat encounters.

General Information: Gameplay 2824 2

Learn dark souls iii gameplay basics: health, death, souls, leveling, and saving. Death drops souls near a green bloodstain.

Character Creation

Learn about dark souls iii starting classes and stats like Vigor, Attunement, and Endurance. Increase stats by collecting Souls.

Classes:

  • Knight (Level 9)
  • Mercenary (Level 8)
  • Warrior (Level 7)
  • Herald (Level 9)
  • Thief (Level 5)
  • Assassin (Level 10)
  • Sorcerer (Level 6)
  • Pyromancer (Level 8)
  • Cleric (Level 7)
  • Deprived (Level 1)

Stats:

Stats define your character's capabilities, including Health, Stamina, and damage output. You can increase them by collecting Souls from enemies, using items, or selling to Merchants, then speaking with the Firekeeper in Firelink Shrine.

  • Vigor (VIG): Governs maximum HP and Frost resistance. HP gains become marginal after 20-25 points, but resistances continue to increase.
  • Attunement (ATN): Governs maximum FP and the number of spells you can equip. FP and Attunement gains become marginal after 24 points.
  • Endurance (END): Governs maximum Stamina and resistance to Lightning and Bleeding. Stamina gains become marginal after 40 points, but resistances continue to increase.
  • Vitality (VIT): Governs Equip Load and Poison resistance. This stat has steady growth.
  • Strength (STR): Governs damage output for heavy weapons and Fire resistance. Damage increases become marginal after 40 points, but resistances continue to increase.
  • Dexterity (DEX): Governs damage output for some weapons (like bows) and spell casting duration. Damage increases become marginal after 40 points, but casting speed caps at 50.
  • Intelligence (INT): Governs the potency of Sorceries and Pyromancy, and Magic resistance. Potency increases slow after 40 points, capping at 60.
  • Faith (FTH): Governs the potency of Miracles and Pyromancy, and Dark resistance. Pyromancy potency increases become marginal after 30 points, while Miracles can be pushed to 60.
  • Luck (LCK): Governs Item Discovery and slightly affects Bleeding/Poison damage and Hollow Gem infused weapons. This stat has steady growth.
Tips
  • While your starting class is not permanent, consider its backstory for thematic choices.
  • Focus on increasing stats that align with your desired playstyle and weapon choices.
  • Pay attention to stat soft caps (e.g., 40 for END, STR, DEX, INT; 30 for FTH Pyromancy) to maximize your effectiveness.

Advanced Combat

Learn about Weapon Skills, Shield Parries, and Status Ailments in Dark Souls III. Master these advanced combat mechanics to overcome challenging enemies and bosses.

Alright, let's talk about some of the more advanced combat techniques in Dark Souls III. These aren't strictly necessary to finish the game, but they can seriously give you an edge, especially against tougher foes. We'll cover Weapon Skills, the nuances of Shield Parrying, and how to deal with Status Ailments.

Weapon Skills

Think of Weapon Skills as each weapon's special move. They're similar to Bloodborne's trick weapons, adding a unique flair to every weapon. Most skills pack a punch, either dealing extra damage or giving you a tactical advantage. The catch? They usually cost FP (Focus Points), the same resource you use for spells. If you're a sorcerer, you'll probably want to save your FP for casting. But remember, you can always replenish FP with an Ashen Estus Flask, so don't be afraid to experiment!

Shield Parry

Some shields in Dark Souls III have the ability to parry an incoming attack. If you nail the timing just right, you can stagger an enemy, opening them up for a devastating critical attack. While parrying was a cornerstone of combat in previous Souls games, the introduction of Weapon Skills means not all shields can parry anymore. It's worth experimenting with different shields to see if you prefer one with a parry or if you'd rather have a different benefit. If you struggled with parrying before, you now have the option to equip a shield that offers something else entirely.

Status Ailments

When you're hit with a status ailment, a bar will appear on your screen, slowly filling up. Once it's full, the ailment takes effect, and the bar starts counting down until it's gone. Some of these can be incredibly dangerous if you don't deal with them quickly, so it's a really good idea to keep curative items on your hotkey bar, especially if you know you're heading into an area where a specific ailment is common.

AilmentEffectCure
CurseThe only ailment that will instantly kill you-
BleedingDamage equal to a percentage of your max HPBloodred Moss Clump
FrostbiteReduce defense and Stamina regenerationRime-Blue Moss Clump
PoisonInflicts small damage over timePurple Moss Clump
ToxicInflicts large damage over timeBlooming P. Moss Clump

Similar guides you might like

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content