Battlefield Hardline optics guide covering 1x sights, night sights like IRNV/FLIR, medium-range scopes, and long-range scopes.
1x Sights - Red Dot / Holo / PK-AS
Red-dot sights provide a simple point of aim, often with a red dot. Examples include the Comp M4, Micro T1, and SRS02. The Comp M4 has a red dot and its battery compartment is on the lower-right. The Micro T1 also has a red dot with a thick border and a combined battery compartment and rotary switch on the right. The SRS02 features a green dot and a chunky housing.
1x sights like the Holo and PK-AS operate similarly to red-dot sights but include a circle around the dot, improving aim visibility. The Holo sight has a red reticle and a rectangular image. The PK-AS has a circular image with a red dot and a black circle, making it visible against various backgrounds. It is correctly labeled as PK-AS in this game, unlike previous Battlefield titles where it was incorrectly shown as "PKA-S".
Night Sights - IRNV (1x) / FLIR (2x)
Both the IRNV (Infra-Red Night-Vision) and FLIR (Forward-Looking Infra-Red) scopes provide a thermal image, allowing you to detect enemies through smoke or camouflage. They also include rudimentary range-finders. The IRNV offers a 1x zoom with a green view, highlighting heat sources in yellow. The FLIR has a 2x zoom and a greyscale image, marking heat sources in white. Previously, the FLIR scope could not see through smoke when inside the cloud, but this was fixed in the November 3rd patch. Both IR sights are significantly blinded by taclights and other bright light sources, and they occupy a large portion of your screen. The FLIR scope is modeled after ATN Corp's ThOR series, some of which offer up to 40x zoom for US$8,700.
Medium-Range Scopes - M145 (3.4x) / PO (3.5x) / ACOG (4x) / PSO1 (4x)
These scopes offer useful magnification for medium ranges without the severe penalties of larger scopes. They utilize black and red markings for visibility against different backgrounds. The M145 features a thick eyecup that limits peripheral vision and has a reticle with a central red T and back crosshairs. The PO scope has a thinner border with a red ring, black horizontal line, and small black crosshairs, designed for mounting on Kalashnikov pattern weapons. The ACOG sight now displays a small red ring instead of a chevron. The PSO1 scope includes a red chevron and black markings, notably a curved graph for range estimation against a 1.7-meter tall target, indicating ranges up to 600m. It is a large unit that significantly impacts screen visibility. The PO scope replaces the 3.4x PK-A from previous titles, which was a 1x red-dot sight.
Long-Range Scopes - TA648 (6x) / PKS07 (7x) / Rifle Scope (8x) / Hunter (14x)
These scopes provide enhanced magnification for long-range sniping, with each offering a different magnification level. All long-range scopes eliminate peripheral vision when aiming down sights (ADS). Weapons using scopes with 6x magnification or higher incur penalties: the scope will sway, requiring you to tap L3 to hold your breath and steady your aim for approximately five seconds. Additionally, sunlight glinting off the scope lens is visible to enemies when aiming, even on night maps.
- The Comp M4 sight's battery compartment is on the lower-right side.
- The Micro T1 sight has a combined battery compartment and rotary switch on the right side.
- The PK-AS sight is correctly labeled in this game, unlike previous Battlefield titles.
- You can equip the M18 Smoke grenade to use smoke as an infantry player.
- The PSO1 scope's reticle graph can be used to estimate range to targets of 1.7 meters height.
- Scopes with 6x magnification or higher cause sway and lens glint, impacting accuracy and visibility to enemies.
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