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Part 2
Battlefield Hardline

Part 2

Explore Battlefield Hardline's stats and mechanics, including bullet drop, zeroing, and weapon data. Learn how gravity affects projectiles and how to compensate for long-range shots.

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Explore Battlefield Hardline's stats and mechanics, including bullet drop, zeroing, and weapon data. Learn how gravity affects projectiles and how to compensate for long-range shots.

This section of the guide details the various stats and physical rules governing firearms in Battlefield Hardline, largely mirroring mechanics from BF3 and BF4. While the game displays basic weapon stats, a comprehensive breakdown is available from the online resource Symthic. Note that a March 1, 2016 patch introduced a PC-only damage model, so Symthic data reflects the PC version.

Symthic also provides data for BF3, BF4, BF1, and BFV. The most crucial feature for Hardline is the Weapon Charts, which list all gun stats. This guide explains each stat as presented on Symthic, covering all firearm mechanics.

The site also offers a useful Weapon Comparison page to compare two different guns, with or without accessories that affect stats. You can compare firearms from different categories or the same gun with/without attachments. Other available pages include accuracy plots (spread and recoil) and weapon attachment information.

The author credits the Symthic data contributors for their essential work on this guide.

Section 02a: Bullet-Drop & Zeroing

Although negligible at short ranges, your bullets are affected by gravity. Downwards acceleration due to gravity is applied to projectiles in flight, shown on Symthic's damage graph. Every bullet acts as a true projectile, gradually falling to earth. This "bullet-drop" is most noticeable with sniper rifles at long range, requiring players to aim above their targets.

In reality, projectiles accelerate downwards at 9.81 m/s², but for game balance, different gravity rates are used. Most guns have an artificially high gravity acceleration of 15.0 m/s², while most sniper rifles use a realistic 9.81 m/s², though some use 15.0 m/s². The RO933 .300 BLK carbine and Mammoth Gun share a 20.0 m/s² gravity, and the Nail Gun pickup has 80 m/s².

Theoretical examples of bullet-drop on sniper shots at 200 meters using launch bolt-action rifles:

  • Scout Elite (muzzle velocity 640 m/s, gravity 15.0 m/s²): Takes 0.31 seconds to cover 200m horizontally. Drops 0.72 meters vertically. Over 400m, it takes 0.63 seconds and drops 2.9 meters (drop increases quadratically with range).
  • AWM (muzzle velocity 550 m/s, gravity 9.81 m/s²): Takes 0.36 seconds to cover 200m. Drops 0.65 meters.
  • R700 LTR (muzzle velocity 480 m/s, gravity 9.81 m/s²): Takes 0.42 seconds to cover 200m. Drops 0.85 meters. This rifle has more drop than the AWM but less recoil, better accuracy, and a higher rate of fire.
  • .300 Knockout (muzzle velocity 300 m/s, gravity 15.0 m/s²): Its speed and gravity balance its one-hit kill potential. It has a nominal muzzle velocity of 480 m/s but is fitted with... (text cuts off)

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