Explore Battlefield Hardline's bullet velocity mechanics, including muzzle speed, range calculations, and damage drop-off. Understand how attachments and server settings affect combat.
This section details the mechanics of bullet velocity and damage in Battlefield Hardline. It covers muzzle velocities for various weapon classes, the impact of sound suppressors, and how bullet velocity influences maximum weapon range. Additionally, it explains the damage drop-off system, differentiating between Normal and Hardcore server settings and illustrating how weapon damage decreases over distance.
Muzzle Velocity:
Muzzle velocities in Battlefield Hardline range from approximately 500-700 m/s for most rifles, with PDWs and pistols around 400 m/s. Following the Blackout update on November 3, 2015, standard velocities were standardized: 500 m/s for 5.56mm and 5.45mm carbines/assault rifles, 450 m/s for 7.62mm assault rifles, and 700 m/s for battle rifles.
Equipping a sound suppressor attachment reduces muzzle velocity to around 300 m/s, even for weapons like the SA-58. Calibers like .45 ACP, already subsonic, see further reductions to 180-160 m/s when suppressed.
Maximum Range:
The maximum range for most guns is determined by the distance a bullet travels in 1.5 seconds. For example, the M416 with a 500 m/s velocity has a max range of 750 meters (500 m/s * 1.5 s = 750 m).
Rifles and carbines generally have longer ranges (800-950m) than PDWs and handguns. Sniper rifles, the Saiga .308, M82, certain 7.62mm Soviet assault rifles (RPK, AKM, MDC), and the RO933 .300 BLK carbine have extended maximum ranges based on 5.0 seconds of travel time. Other semi-auto snipers use a 3.0-second calculation. For instance, the Scout Elite sniper with a 640 m/s velocity has a max range of 3,200 meters (640 m/s * 5.0 s = 3,200 m).
Damage and Health:
On Normal servers, players have 100 health. On Hardcore servers, this is reduced to 60 health, making it easier to be killed. This health reduction was corrected in the Criminal Activity patch on June 16, 2015, after an initial error.
Damage Drop-Off:
Bullet damage decreases over distance. A weapon deals its Maximum Damage at short ranges, then damage begins to decrease linearly from the Drop-Off Start distance until the Drop-Off End distance, after which Minimum Damage applies. The damage profile is graphically represented as a plot of damage versus distance.
For example, the SG553 carbine has a maximum damage of 25, minimum damage of 18, a drop-off start at 30 meters, and a drop-off end at 50 meters. Out to 30 meters, it takes four bullets to kill (4 * 25 = 100). Between 30 and 50 meters, it becomes a five-hit kill, and beyond 50 meters, it's a six-hit kill.
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