Detailed guide to Sania, Kukuru, and Choko in Ark 2, covering their backstories, default equipment, and unique skills with MP costs and elemental properties.
This section details three playable characters in Ark 2: Sania, Kukuru, and Choko, including their backstories, default equipment, and learned skills.
Sania
Sania, the princess of Millmana, escaped a monster attack that killed her parents and vows revenge. She trains her mental abilities and combat skills.
Default Equipment: Black Card [LV 8/10, ATK 11/12], Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12], Strengthen Fruit [LV 1/1, DEF 2/2]
Skills:
- Shuffle Shot: Physical damage (MP Cost: 10 -> 20 -> 40, Element: Dark)
- X-Cryte: %X-Cryte (MP Cost: 08 -> 16 -> 32, Element: Dark)
- Random Dice: Random damage attack (MP Cost: 10 -> 20 -> 40, Element: None)
- Dark Shield: Lower Dark damage (MP Cost: 03 -> 06 -> 12, Element: Dark)
- Trans Enemy: Move enemy elsewhere (MP Cost: 06 -> 12 -> 24, Element: None)
- Transfer: Give ally next turn (MP Cost: 00, Element: Dark)
- Poison Wind: Damage + %Poison (MP Cost: 08 -> 16 -> 32, Element: Dark)
- Sleep Wind: Damage + %Sleep (MP Cost: 09 -> 18 -> 36, Element: Dark)
- Paralyze Wind: Damage + %Paralysis (MP Cost: 12 -> 24 -> 48, Element: Dark)
- Petro Wind: Damage + %Petrify (MP Cost: 10 -> 20 -> 40, Element: Dark)
- Divide: Drain enemies' HP (MP Cost: 12 -> 24 -> 48, Element: None)
- Death: Instantly kill foe (MP Cost: 08 -> 24 -> 72, Element: Dark)
Kukuru
Kukuru, who previously allowed the Dark One to escape due to selfishness, now acts as its seal at the Sabatico Shrine in Touvil. She can still fight effectively.
Default Equipment: Force Iron Knuckle [LV 5/12, ATK 11/19], Gauze Wrap [LV 3/10, DEF 3/6], Herb [LV 1/1, DEF 1/1]
Skills:
- Cure: Heals HP (MP Cost: 07 -> 14 -> 28, Element: None)
- Magic Shield: Protect from 1 magic attack (MP Cost: 08, Element: None)
- Silent: Inflicts Silent status (MP Cost: 04 -> 08 -> 16, Element: None)
- Refresh: Cures bad statuses (MP Cost: 04 -> 08 -> 16, Element: None)
- Divine Judgment: Light-element damage (MP Cost: 08 -> 16 -> 32, Element: Light)
- Resurrection: Revives KO'd ally (MP Cost: 16 -> 31 -> 96, Element: None)
- Divide: Drains enemy's HP (MP Cost: 12 -> 24 -> 48, Element: None)
- Protection: Inflicts DEF Up status (MP Cost: 04 -> 08 -> 16, Element: None)
Choko
Choko, a powerful and cheerful girl with special abilities, is found in the Forbidden Ruins of Alatos (or Tokoko Village) awaiting the party to help her mature.
Default Equipment: Cloth Shoes [LV 1/12, ATK 3/7]
Skills:
- Pasha-Pasha: Water damage (MP Cost: 16 -> 31 -> 93, Element: Water)
- Meki-Meki: Earth damage (MP Cost: 16 -> 31 -> 93, Element: Earth)
- Hyururu: Wind damage (MP Cost: 16 -> 31 -> 93, Element: Wind)
- Mera-Mera: Fire damage (MP Cost: 16 -> 31 -> 93, Element: Fire)
- Earthquake: Earth damage (MP Cost: 10 -> 20 -> 40, Element: Earth)
- Blizzard: Water damage (MP Cost: 10 -> 20 -> 40, Element: Water)
- Explosion: Fire damage (MP Cost: 10 -> 20 -> 40, Element: Fire)
- Tornado: Wind damage (MP Cost: 10 -> 20 -> 40, Element: Wind)
- Super Nova: Light damage (MP Cost: 10 -> 20 -> 40, Element: Light)
- Death: Instantly KO target (MP Cost: 12 -> 24 -> 48, Element: Dark)
Stat Overview
ATTACK: Physical attack strength.
DEFENSE: Physical defense strength.
MAGIC: Magical-damage potency.
AGILITY: Affects battle speed and evasion.
THROW: Distance one can throw items (max: 3).
COUNTER: Chance of counterattack (max: 3).
RANGE: Distance one can travel on a battlefield in one turn.
CATCH: Chance of catching a thrown item or throwing it back (max: 3).
JUMP: Ability to jump over opposing enemies (max: 3).
Catch allows players to acquire items thrown by enemies. Jump allows characters to move over enemies on the battlefield; it starts at 0 and increases with level-ups. Other stats also increase with level-ups.
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