Detailed walkthrough for Ark 2's optional Balbalard and Zariban Sealed Ruins, including enemy locations, item drops, power unit locations, and boss strategies.
This guide covers two optional areas: Balbalard Sealed Ruins and Zariban Sealed Ruins. Both require specific power units to be found in Balbalard before Zariban can be fully explored.
BALBALARD SEALED RUINS [OPTIONAL]
These ruins open up after finishing Amigue's quest.
| Enemy | Type | HP | MP | Skills |
| Lv 72 Anubis | L | 229 | 93 | Holy Breath |
| Lv 72 Skeleton Lord | L | 229 | 93 | Strike Power, Swing |
Skeleton Lords are straightforward, but Anubis enemies can be troublesome with their Holy Breath, which inflicts SILENCE. Use Hawk Statues to cure Silence.
Items per floor:
- F1 - Nothing
- B1 - [Life Nut]
- B2 - Six exits after completing the empty chest puzzle:
- NW: [Power Unit 15]
- SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax]
- N: Connected to "S" stair
- S: Connected to "N" stair
- NE: Leads to looping path [nothing there]
- SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!)
- B3 - Exit to B4
- B4 - [WindLong Sword], [Full Power Fruit]
- B5 - A switch "changes something" -- return to B2
- B2 - Take the NE exit to B3, then to [Power Unit 16]!
WALKTHROUGH
- F1 - Pull lever and enter left room to find stairs
- B1 - Pull both switches, exit east to treasure and stairs
- B2 - Six empty chests with switches inside -- press lower-left and make six stairs appear, as well as a healing point. Stairs only appear if chests around are unopened. Descend SW exit.
- B3 - Exit to B4
- B4 - Get treasures and go to B5
- B5 - Press switch here to make "something change". Backtrack!
- B2 - Enter NE exit
- B3 - This looping room will now lead to...
- B4 - The last power unit! Leave now.
EQUIPMENT OVERVIEW
- AXE: Zebra Ax [LV 8/10, ATK 26/29]
- KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze]
- ACSRY: Dark Charm [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down]
- SWORD: WindLong Sword [LV 4/10, ATK 19/29; Inflict: Wind-weakness]
ZARIBAN SEALED RUINS [OPTIONAL]
This is the last of the available Sealed Ruins, accessible after looting both power units from Balbalard's ruins.
| Enemy | Type | HP | MP | Skills |
| Lv 81 Mutant Fly | D | 195 | 104 | Flying Smash, Dark Breath |
| Lv 80 Mummy Lord | L | 254 | 102 | Refresh, Super Nova |
Tiles marked with a lightning bolt can be a one-time HP/MP healing spot in battle. Out-of-battle, they may do nothing or open side-passages.
Items per floor:
- F1 - [Rage Herb]
- B1 - [Sarissa], [Tomahawk]
- B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail], [Dark Staff]
- B3 - [Power Unit 17]
- B4 - Healing Point
- B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit]
- B5 - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18]
EQUIPMENT OVERVIEW
- SPEAR: Sarissa [LV 2/12, ATK 5/11]
- AXE: Tomahawk [LV 3/14, ATK 12/26; Earth-elemental]
- FLAIL: Killer Spike [LV 1/14, ATK 8/21; Inflict: Darkness]
- KNIFE: Flame Tail [LV 6/12, ATK 6/9; Fire-elemental]
- STAFF: Dark Staff [LV 8/8, ATK 22/22; Dark-elemental]
- ARMOR: Kenpo Suit [LV 6/12, DEF 8/11]
- ACSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down]
- ARMOR: Ranger Suit [LV 6/14, DEF 11/18; Increase Agility]
- PADS: Beat Attacker [LV 1/10, ATK 7/14]
- FIST: Brass Knuckle [LV 4/14, ATK 8/15]
On B2, the rightmost switch drops five treasures, the leftmost opens the exit, and the middle triggers a battle where the Wanted Monster Maios may appear.
On B3, the rightmost switch leads to the exit, the leftmost to the power unit, and the middle starts a battle. Allies can escape by going back upstairs, but the battle will restart upon re-entry.
On B4, both north and south exits lead to treasure, but the north path eventually leads to the power unit after several battles.
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