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Part 38
Ark 2

Part 38

Detailed walkthrough for Ark 2's optional Balbalard and Zariban Sealed Ruins, including enemy locations, item drops, power unit locations, and boss strategies.

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Detailed walkthrough for Ark 2's optional Balbalard and Zariban Sealed Ruins, including enemy locations, item drops, power unit locations, and boss strategies.

This guide covers two optional areas: Balbalard Sealed Ruins and Zariban Sealed Ruins. Both require specific power units to be found in Balbalard before Zariban can be fully explored.

BALBALARD SEALED RUINS [OPTIONAL]

These ruins open up after finishing Amigue's quest.

EnemyTypeHPMPSkills
Lv 72 AnubisL22993Holy Breath
Lv 72 Skeleton LordL22993Strike Power, Swing

Skeleton Lords are straightforward, but Anubis enemies can be troublesome with their Holy Breath, which inflicts SILENCE. Use Hawk Statues to cure Silence.

Items per floor:

  • F1 - Nothing
  • B1 - [Life Nut]
  • B2 - Six exits after completing the empty chest puzzle:
    • NW: [Power Unit 15]
    • SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax]
    • N: Connected to "S" stair
    • S: Connected to "N" stair
    • NE: Leads to looping path [nothing there]
    • SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!)
    The SW exit leads to B4.
  • B3 - Exit to B4
  • B4 - [WindLong Sword], [Full Power Fruit]
  • B5 - A switch "changes something" -- return to B2
  • B2 - Take the NE exit to B3, then to [Power Unit 16]!

WALKTHROUGH

  • F1 - Pull lever and enter left room to find stairs
  • B1 - Pull both switches, exit east to treasure and stairs
  • B2 - Six empty chests with switches inside -- press lower-left and make six stairs appear, as well as a healing point. Stairs only appear if chests around are unopened. Descend SW exit.
  • B3 - Exit to B4
  • B4 - Get treasures and go to B5
  • B5 - Press switch here to make "something change". Backtrack!
  • B2 - Enter NE exit
  • B3 - This looping room will now lead to...
  • B4 - The last power unit! Leave now.

EQUIPMENT OVERVIEW

  • AXE: Zebra Ax [LV 8/10, ATK 26/29]
  • KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze]
  • ACSRY: Dark Charm [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down]
  • SWORD: WindLong Sword [LV 4/10, ATK 19/29; Inflict: Wind-weakness]

ZARIBAN SEALED RUINS [OPTIONAL]

This is the last of the available Sealed Ruins, accessible after looting both power units from Balbalard's ruins.

EnemyTypeHPMPSkills
Lv 81 Mutant FlyD195104Flying Smash, Dark Breath
Lv 80 Mummy LordL254102Refresh, Super Nova

Tiles marked with a lightning bolt can be a one-time HP/MP healing spot in battle. Out-of-battle, they may do nothing or open side-passages.

Items per floor:

  • F1 - [Rage Herb]
  • B1 - [Sarissa], [Tomahawk]
  • B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail], [Dark Staff]
  • B3 - [Power Unit 17]
  • B4 - Healing Point
  • B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit]
  • B5 - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18]

EQUIPMENT OVERVIEW

  • SPEAR: Sarissa [LV 2/12, ATK 5/11]
  • AXE: Tomahawk [LV 3/14, ATK 12/26; Earth-elemental]
  • FLAIL: Killer Spike [LV 1/14, ATK 8/21; Inflict: Darkness]
  • KNIFE: Flame Tail [LV 6/12, ATK 6/9; Fire-elemental]
  • STAFF: Dark Staff [LV 8/8, ATK 22/22; Dark-elemental]
  • ARMOR: Kenpo Suit [LV 6/12, DEF 8/11]
  • ACSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down]
  • ARMOR: Ranger Suit [LV 6/14, DEF 11/18; Increase Agility]
  • PADS: Beat Attacker [LV 1/10, ATK 7/14]
  • FIST: Brass Knuckle [LV 4/14, ATK 8/15]

On B2, the rightmost switch drops five treasures, the leftmost opens the exit, and the middle triggers a battle where the Wanted Monster Maios may appear.

On B3, the rightmost switch leads to the exit, the leftmost to the power unit, and the middle starts a battle. Allies can escape by going back upstairs, but the battle will restart upon re-entry.

On B4, both north and south exits lead to treasure, but the north path eventually leads to the power unit after several battles.

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