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Part 47
Ark 2

Part 47

Complete Part 47 of the Ark 2 walkthrough, covering enemy encounters in Houfion, Romalian Tunnel, and Romalia Interior, including boss strategies and item drops.

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Complete Part 47 of the Ark 2 walkthrough, covering enemy encounters in Houfion, Romalian Tunnel, and Romalia Interior, including boss strategies and item drops.

This section covers Part 47 of the Ark 2 walkthrough, detailing enemy encounters and strategies in Houfion, the Romalian Tunnel, and Romalia Interior.

HOUFION

Upon entering Houfion, you will encounter the following enemies:

EnemyQuantityHPMPSkills
Lv 97 Werejackal4231125Speed Up
Lv 98 Ninja Master2307127Bomb Shuriken, Charge, Mirror Image

After this initial encounter, another battle with the same monster formation occurs by the tavern. Following this battle, switch the pointman to Shu/Tosh and speak with Danny, the red-haired kid at the bar. Follow him downstairs for another battle:

EnemyQuantityHPMPSkills
Lv 100 PA-1003237203Strike Power
Lv 100 SA-1003237203Speed Up

After healing and saving, proceed to the Romalian Tunnel.

ROMALIAN TUNNEL

In the Romalian Tunnel, you will face:

EnemyQuantityHPMPSkills
Lv 101 Dark Mage7+239333Weakness, Death
Lv 101 Earth Giant7+317130Earthquake

Tosh's team must buy time for Danny's resistance. A turn counter (starting at 10) will appear. While defeating all enemies isn't mandatory, delaying them is crucial. Skills like Lieza's Hold Enemy (inflicts Paralysis) or Dream Knock are useful. If you have a high-level Iga, Messho-reppa can quickly defeat lower-level enemies. Defeated enemies warp in from the west, making it impossible to kill them all. The battle ends after ten turns. Use the Weak Enemy skill to prevent critical hits and utilize screen boundaries for protection.

Afterward, return to Houfion to rest and save. The final job of the game, "Deliver the Charm" [JB58] in Houfion, becomes available before the battle trio in the Romalian Tunnel. This job must be completed before finishing the events in Romalia.

The next battle sequence involves the following enemies:

EnemyQuantityHPMPSkills
Lv 103 Zombie Master3243131Throw Head, Death
Lv 102 Evil Bat3242131Counter Hang, Retaliation
Lv 102 Dark Mage2241336Weakness, Death
Lv 102 Soul Knight2345130Charge, Death
Lv 98 TYPE-A Clone2309131Death Spark, Death Crash

The battles are staged as follows:

  • #1: Dark Mage [2], Soul Knight [2], Druid [2]
  • #2: Zombie Master [3], Evil Bat [3]
  • #3: TYPE-A Clone [2]

Be prepared for enemies with the Death skill and bring Revival Dusts. Battle #1 occurs upon entering, #2 is up the stairs, and #3 is a fight against GIANT bug monsters.

ROMALIA INTERIOR

Upon entering Romalia's first screen, you can return to the world map for saving and healing. The following enemies inhabit the area:

EnemyQuantityHPMPSkills
Lv 110 SA-2003260223Speed Down
Lv 110 PA-2003260223Power Loss
Lv 109 Salamander4344139Fire Breath, Explosion
Lv 109 Ghost Knight3368139Charge, Mind Buster
Lv 109 Cockatrice3258140Petro Breath
Lv 109 Hippogriff4340140Wind Shield, Wind Slash
Lv 108 Druid2229246Power Shoot, Easy Shoot
Lv 107 Great Gargoyle3333137Mind Buster, Misery Beam
Lv 104 Arch Mage3245342Poison Wind, Sleep Wind
Lv 104 Death Lizard3247133Around Attack, Divide

The encounters are as follows:

  • #1: Arch Mage [3], Death Lizard [3] (second screen north of entrance)
  • #2: Arch Mage [3], Death Lizard [4] (two screens further, pincer attack)
  • #3: Arch Mage [4], Death Lizard [3] (5th-screen intersection)
  • #4: Druid [2], Great Gargoyle [3]
  • #5: Death Lizard [7]
  • #6: Druid [4], Great Gargoyle [3]
  • #7: Druid [3], Great Gargoyle [4]
  • #8: Arch Mage [2], Death Lizard [4]
  • #9: Cockatrice [3], Hippogriff [4]
  • #10: SA-200 [3], PA-200 [3]
  • #11: Hydra [4], Ogre [3]
  • #12: Ghost Knight [3], Salamander [4]

After battle #3, Danny's group leads participants to a safehouse.

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