Ark 2 Part 50 walkthrough covering Floor 3 trials, Floor 4 gem locations including the Carnelian, and the Zalbad boss fight.
Walkthrough
- 1On Floor 3, head south to find healing and saving crystals.
- 2In the large trapped room, you can switch characters by talking to allies.
- 3Each character can undertake one trial by entering one of the six smaller rooms.
- 4Arc fights an Arch Fiend after picking "No".
- 5Elc fights Warlock & Mariel.
- 6Iga fights 3 Demi-Zombies.
- 7Shu fights an Arch Fiend.
- 8Poco fights a Warlock after picking "Watch".
- 9Tosh fights a Demi-Zombie (2) and a Warlock.
- 10Choko fights an Ark Ghoul after picking either option.
- 11Gogen fights an Ark Ghoul after picking "No".
- 12Gruga fights 6 Niedel Soldiers, then 3 enemies, then 2 Demi-Zombies.
- 13Lieza fights 3 Demi-Zombies after picking "No".
- 14Sania fights 2 Demi-Zombies.
- 15Shante fights Alfred after picking "Wait!".
- 16Diekbeck fights a Warlock (always level one).
- 17After six trials are passed, a north door opens. Heal, save, and ascend to Floor 4.
- 18On Floor 4, south of the warp is an #8 battle.
- 19In the next hallway, enter the southwestern door to find a [Carnelian] gem that reduces MP cost by about 30%.
- 20Go east and take the north door of the next pair for a [Marion Knife].
- 21East again, take the southern of the pair to get an [Aquamarine] gem.
- 22East once more, enter the north door for a [Dragoon Spear].
- 23In the far east, take the north door past a #8 battle to find a [Mystic Dress] with DEF 27 that refills MP each turn. There is also a healing point here.
- 24Backtrack to the hallway and enter the SE door. Past a #8 battle is a #10 battle.
- 25Past the #10 battle is a room with a door-opener crystal, which requires 4 trials to be cleared first.
- 26The SW Trial is Lv120 Bishop, CAM-6, CAA-5.
- 27The NW Trial is 3 Lv118 Ark Ghouls.
- 28The NE Trial is 9 Lv119 Demi-Zombies.
- 29The SE Trial is 4 Lv119 Griffons and 1 Lv120 Ifreet.
- 30For the NE trial, use Lieza's Lv3 Dispel when enemies bunch up.
- 31Once trials are finished, use the white crystal to open the north door to the warp.
- 32Save on Floor 3 before proceeding to Floor 5, as there is a boss.
- 33On Floor 5, fight Lv 122 Zalbad and 6 Lv 120 Zalbad-00s.
- 34Focus on Zalbad directly, as the Zalbad-00s respawn (be brought back to life at a checkpoint after death) if all six are killed.
- 35Use Weak Enemy on the 00s and buff allies before attacking Zalbad.
- 36Use Lv2 Magic Shield to neutralize Zalbad's magic if you go right before his turn.
- 37Keep casting Speed Up/Speed Ocarina to prevent double turns.
- 38After defeating Zalbad, the south warp leads down, and the warp in Zalbad's monolith leads upwards.
- 39On Floor 6, Kukuru fights Lv50 The Dark One by herself.
- 40Afterwards, fight the second form: Lv124 The Dark One.
- 41The Lv124 Dark One is immobile, has low evasion, and is immune to status effects.
- 42When its HP is low, it uses "Moral Collapse" which costs 0 MP.
Tips
- On Floor 3, the [Rune Blade] is in a #5 battle NW of the exits, with LV 8/15 & ATK 37/55 stats and an "Increase DEF" effect.
- On Floor 3, the [Scorpion Tail] can be obtained easily, but ensure the [Grave Basher] axe in the SE corner is also obtained, or the battle cannot be completed.
- Choko, Gogen, Shu, Sania, and Shante have more interesting scenarios on Floor 3.
- The [Carnelian] gem on Floor 4 reduces MP cost by about 30%.
- The [Mystic Dress] on Floor 4 refills MP each turn and has DEF 27.
- The NE trial on Floor 4 has potential Death spells; use Lieza's Lv3 Dispel.
- On Floor 5, the Zalbad-00 minions have a two-panel physical attack that weakens the party.
- The immobile Zalbad on Floor 5 has no evasion or counterattacks.
- There are no heal/save spots beyond the Floor 5 boss room.
- The Lv50 Dark One on Floor 6 is easy.
- The Lv124 Dark One on Floor 6 uses a gun called the Millennium.
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