Follow this Ark 2 Part 32 walkthrough to navigate the treacherous temple, solve intricate puzzles, and defeat the formidable Archmonk. Includes item locations and strategies.
Walkthrough
- 1Upon approaching the temple, you'll engage in a battle before entering.
- 2The party automatically breaches the temple. Leaving is possible, but there is no savepoint inside.
- 3In the cathedral's main hall, take the NE exit to avoid a battle.
- 4The NE path leads to a room with two treasure chests: a [Wind Blade] (Lv10 ATK 12 Inflict: DEF-Down) and a [Hatchet] (Lv10 ATK 25).
- 5Continue north from the treasure room, and proceed until a skirmish in a tight hallway.
- 6Upon reaching the 3F, the archmonk is alerted. Nuns use a secret entrance behind the pulpit.
- 7Follow the east edge south to find winding staircases. Collect an [Earth Blade] (Lv 8/12, ATK 22/28) and a [Diek Punch] (same stats as Diek Knuckle, but better). A battle precedes the Diek Punch.
- 8In the opposite tower (SW exit on 3F), find a [GroundGrizzle Fang] (Lv4/14 + ATK 11/21).
- 9Descend to the first floor. Take the NW exit on 3F through an enemyless corridor to a [Black Wear] chest near a healing point. This armor inflicts Darkness on attackers.
- 10Backtrack to 3F and take the enemyless NE path down to 1F.
- 11On 1F, inspect the shelf behind the archmonk's pulpit to reveal a secret entrance. Saving in Ramul beforehand is advised, as magic is disabled beyond this point.
- 12Proceed through the passage, which contains another battle and a puzzle involving an eyeball-pattern floor.
- 13Puzzle 1: Enter the NW room, push a column onto a lit tile to open the NE door. In the NE room, follow the path west. Push a block into the floor, then the next one to a junction. Move this block north, then east over an edge onto a switch, opening the first room's door. Push the other two nearby blocks off the edge, then one more onto a lit tile to reach the exit, potentially skipping a battle.
- 14Proceed to the passage marked "I" with a skull tile floor. Two tiles are different and can be moved on with a column.
- 15Puzzle 2: In room "H", move the column toward a dead-end switch (battle en route). In room "J", move the column into the dead-end. In room "I", move the column onto the northeastern of two switches. Note: Do room "I" last.
- 16The passage north to a healing point will now be open.
- 17Prepare for the boss battle against Lv 56 Archmonk and Lv 54 Mage Smog. Lieza is mandatory; ensure she is equipped. Use Lv2 Weak Enemy and mass-effect attacks. The Archmonk may drop a Recovery Fruit.
Tips
- The NE path in the cathedral's main hall avoids an early battle.
- The [Black Wear] armor inflicts Darkness on enemies when they attack.
- The second puzzle involving movable columns and switches may require specific room order (I last).
- The Archmonk has a Recovery Fruit steal/drop.
- [Wind Blade]
- [Hatchet]
- [Earth Blade]
- [Diek Punch]
- [GroundGrizzle Fang]
- [Black Wear]
- Defeat Archmonk and Mage Smog.
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