Explore Tunic's hidden items guide, detailing gear, equipment, single-use items, and powerful cards. Find every collectible and unlock new abilities to aid your journey.
This guide details all the items available in Tunic, categorized into Gear, Equipment, Single Use, and Cards. Each item is listed with its description, manual text, and in some cases, shop price or special conditions.
- Potions — Heals the player, refills at checkpoints, can be upgraded.
- Shield — Deflects attacks, uses stamina.
- Lantern — Provides light in dark areas.
- Hero's Laurels — Replaces dodge roll with a short teleport.
- Stick — Weak starting melee weapon.
- Sword — Stronger melee weapon.
- Magic Dagger — Fires ice projectiles, consumes MP.
- Wand — Fires magic projectiles, consumes MP. Can freeze enemies when used with Magic Dagger.
- Magic Orb — Launches a grappling hook to pull player or enemies. Consumes MP on enemies.
- Gun — Fires a spread of projectiles, consumes MP.
- Hourglass — Slows time, consumes MP while active.
- Blast Bomb — Explodes after a short delay.
- Fire Bomb — Explodes into flames on impact.
- Frost Bomb — Releases a freezing cloud on impact.
- Effigy — Provides coins, doubles with each use up to 512.
- Red Fruit — Replenishes HP.
- Blue Fruit — Replenishes MP.
- Golden Coin — Used at wells for wishes, grants card slots.
- Hot Pepper — Temporarily boosts attack power.
- Ivy — Temporarily boosts SP.
- Lure — Creates a decoy to distract enemies.
- Cards — Provide passive effects, must be equipped. Includes Anklet (movement speed), Aura's Gem (parry window), Bracer (block stamina cost), Cyan Peril Ring (DEF at low HP), Dagger Strap (Magic Dagger cast time), Flame Sword (adds fire damage but reduces HP), Inverted Ash (potions restore MP), Louder Echo (stun effect range/duration).
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