Discover every hidden treasure location in Tunic! This guide details the exact spots to find all secret items, including gear, consumables, and cards, to aid your journey.
This guide details all the items available in Tunic, categorized into Gear, Equipment, Single Use items, and Cards. Each item includes a description, shop price if applicable, and manual text.
Gear:
- Potions — Heals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.
- Shield — Allows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty.
- Lantern — Creates a small area of light around the player when in areas of complete darkness.
- Hero's Laurels — Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps.
Equipment:
- Stick — A weak melee weapon. The first weapon available to the player.
- Sword — A melee weapon, much more powerful than the Stick.
- Magic Dagger — Fires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use).
- Wand — Fires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits.
- Magic Orb — Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab).
- Gun — Fires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast).
- Hourglass — Slows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP.
Single Use:
- Blast Bomb — Projectile that is thrown by the player and explodes after a short delay. (Shop price: 100 per 3 bombs)
- Fire Bomb — Projectile that bursts into flames on impact. (Shop price: 150 per 3 bombs)
- Frost Bomb — Projectile that releases a freezing cloud on impact. (Cannot be bought?)
- Effigy — Provides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. (Cannot be bought)
- Red Fruit — Replenishes the player's HP. (Shop price: 100)
- Blue Fruit — Replenishes the player's MP. (Shop price: 150)
- Golden Coin — Can be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. (Shop price: 999, limited stock)
- Hot Pepper — Provides a temporary boost to the player's attack power. (Cannot be bought)
- Ivy — Provides a temporary boost to the player's SP. (Shop price: 90)
- Lure — Creates a fake copy of the player that runs around. Enemies will target the fake instead of the player. (Shop price: 150)
Cards:
- Anklet — Increases player's movement speed
- Aura's Gem — Increases the time window for parrying an enemy's attack with the Shield
- Bracer — Reduces SP cost for blocking with the Shield
- Cyan Peril Ring — Raises the player's DEF when low on HP
- Dagger Strap — Reduces cast time when using the Magic Dagger
- Flame Sword — Hitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1
- Inverted Ash — Potion flasks restore MP instead of HP
- Louder Echo — Increases the range and duration of the stun effect when the player collects the echo left behind when they die
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