Discover all weapon and shield upgrades in Tunic. Learn about their stats, effects, and how to find them to enhance your combat capabilities and survivability.
This guide covers all the weapon and shield upgrades available in Tunic. These items are crucial for enhancing your combat effectiveness and survivability throughout the game.
Gear
- Potions: Heals the player. Refills at checkpoints and can be upgraded with ash offerings.
- Shield: Deflects most attacks, consuming stamina. Cannot be used when stamina is empty.
- Lantern: Provides light in dark areas.
- Hero's Laurels: Replaces dodge roll with a short forward teleport, usable for crossing gaps.
Equipment
- Stick: A weak, starting melee weapon.
- Sword: A more powerful melee weapon.
- Magic Dagger: Fires a freezing projectile, consumes MP.
- Wand: Fires a magic projectile, consumes MP. Can freeze enemies if used with Magic Dagger.
- Magic Orb: Launches a grappling hook to pull the player or enemies. Consumes MP when used on enemies.
- Gun: Fires a spread of projectiles, effective against multiple enemies. Consumes MP.
- Hourglass: Slows time, consuming MP while active.
Single Use Items
- Blast Bomb: Thrown projectile that explodes after a delay. (100 for 3)
- Fire Bomb: Explodes into flames on impact. (150 for 3)
- Frost Bomb: Releases a freezing cloud on impact. (Cannot be bought)
- Effigy: Provides coins, doubling with each use up to 512. (Cannot be bought)
- Red Fruit: Replenishes HP. (100)
- Blue Fruit: Replenishes MP. (150)
- Golden Coin: Used at a well to make a wish, granting an additional card slot after multiple wishes. (999, limited stock)
- Hot Pepper: Temporarily boosts attack power. (Cannot be bought)
- Ivy: Temporarily boosts SP. (90)
- Lure: Creates a decoy to distract enemies. (150)
Cards
Cards provide passive effects that alter abilities. They must be equipped in a card slot to take effect.
- Anklet: Increases movement speed.
- Aura's Gem: Increases parry window with the Shield.
- Bracer: Reduces SP cost for blocking with the Shield.
- Cyan Peril Ring: Raises DEF when low on HP.
- Dagger Strap: Reduces cast time for the Magic Dagger.
- Flame Sword: Lights enemies on fire when hitting with the Sword, but reduces player HP to 1.
- Inverted Ash: Potion flasks restore MP instead of HP.
- Louder Echo: Increases range and duration of the stun effect from collected echoes.
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