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Ability Unlocks
Tunic

Ability Unlocks

Discover all the abilities and gear you can unlock in Tunic. Learn about items like the Shield, Lantern, and Hero's Laurels, as well as weapons and consumable items.

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Discover all the abilities and gear you can unlock in Tunic. Learn about items like the Shield, Lantern, and Hero's Laurels, as well as weapons and consumable items.

In Tunic, items are divided into five categories: Gear, Equipment, Single Use, and Cards. Gear and Equipment provide permanent or assignable abilities, while Single Use items are consumed. Cards offer passive buffs when equipped.

  • Gear: Always available abilities. Includes Potions (healing, refillable), Shield (deflects attacks, uses stamina), Lantern (provides light in darkness), and Hero's Laurels (replaces dodge roll with a short teleport).
  • Equipment: Abilities assigned to action buttons. Includes Stick (basic melee), Sword (stronger melee), Magic Dagger (fires ice, consumes MP), Wand (fires magic projectile, consumes MP), Magic Orb (grappling hook for traversal and enemy manipulation, consumes MP), Gun (wide-spread projectile attack, consumes MP), and Hourglass (slows time, consumes MP).
  • Single Use: Consumable items. Includes Blast Bomb, Fire Bomb, Frost Bomb, Effigy (grants coins), Red Fruit (restores HP), Blue Fruit (restores MP), Golden Coin (used for wishes at wells), Hot Pepper (temporary attack boost), Ivy (temporary SP boost), and Lure (creates a decoy).
  • Cards: Passive buffs that must be equipped. Examples include Anklet (movement speed), Aura's Gem (parry window), Bracer (reduces shield stamina cost), Cyan Peril Ring (DEF boost when low HP), Dagger Strap (reduces Magic Dagger cast time), Flame Sword (adds fire damage but reduces HP), Inverted Ash (potions restore MP instead of HP), and Louder Echo (enhances death echo effects).

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