Discover all the items in Tunic, from Gear and Equipment to Single Use consumables and powerful Cards. Learn their effects and how to use them to overcome challenges.
Tunic features a wide variety of items that aid the player in their journey. These items are categorized into Gear, Equipment, Single Use items, and Cards, each offering unique benefits and abilities.
Gear
- Potions: Heals the player. Refills at checkpoints and can be upgraded.
- Shield: Deflects attacks, uses stamina.
- Lantern: Provides light in dark areas.
- Hero's Laurels: Replaces dodge roll with a short teleport.
Equipment
- Stick: A basic melee weapon.
- Sword: A more powerful melee weapon.
- Magic Dagger: Fires a freezing projectile, consumes MP.
- Wand: Fires magic projectiles, consumes MP. Can freeze enemies when used with Magic Dagger.
- Magic Orb: Fires a grappling hook to pull the player or enemies. Consumes MP on enemies.
- Gun: Fires a spread of projectiles, effective against multiple enemies, consumes MP.
- Hourglass: Slows time, consumes MP while active.
Single Use
- Blast Bomb: Thrown projectile that explodes. (100 for 3)
- Fire Bomb: Thrown projectile that creates flames on impact. (150 for 3)
- Frost Bomb: Thrown projectile that freezes on impact. (Cannot be bought)
- Effigy: Provides coins, doubling with each use up to 512. (Cannot be bought)
- Red Fruit: Replenishes HP. (100)
- Blue Fruit: Replenishes MP. (150)
- Golden Coin: Used at a well to make a wish, granting card slots. (999, limited stock)
- Hot Pepper: Temporarily boosts attack power. (Cannot be bought)
- Ivy: Temporarily boosts SP. (90)
- Lure: Creates a decoy to distract enemies. (150)
Cards
- Anklet: Increases movement speed.
- Aura's Gem: Increases parry window with Shield.
- Bracer: Reduces SP cost for blocking with Shield.
- Cyan Peril Ring: Raises DEF when low on HP.
- Dagger Strap: Reduces cast time for Magic Dagger.
- Flame Sword: Sword hits set enemies on fire, but reduces player HP to 1.
- Inverted Ash: Potions restore MP instead of HP.
- Louder Echo: Increases range and duration of stun from death echo.
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