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Location Glossary
Tunic

Location Glossary

Discover all the items in Tunic, including Gear, Equipment, Single Use items, and Cards. Learn their effects, descriptions, and manual text.

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Location Glossary

Discover all the items in Tunic, including Gear, Equipment, Single Use items, and Cards. Learn their effects, descriptions, and manual text.

Tunic features a wide variety of items that players can find, use, and equip to aid them on their journey. These items are categorized into Gear, Equipment, Single Use items, and Cards, each offering unique benefits and abilities.

Gear

Gear items provide passive abilities or are permanently assigned to a button.

IconNameDescriptionManual Text
Potion-GamePotionsHeals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.TBA
Shield-gameShieldAllows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty."Left by a RUDELING / Use to deflect blows."
Lantern-gameLanternCreates a small area of light around the player when in areas of complete darkness.N/A
Hero's Laurels-gameHero's LaurelsReplaces the player's dodge roll with a short forward teleportation that can be used to cross gaps.N/A

Equipment

Equipment items must be assigned to an action button to be used.

IconNameDescriptionManual Text
Stick-gameStickA weak melee weapon. The first weapon available to the player."Just a stick!"
Sword-gameSwordA melee weapon, much more powerful than the Stick."Is this the hero's blade? Or a forgery?"
Magic Dagger-gameMagic DaggerFires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use).N/A
Holy Cross-gameWandFires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits.N/A
Magic Orb-gameMagic OrbLaunches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab).N/A
Gun-gameGunFires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast).N/A
Hourglass-gameHourglassSlows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP.N/A

Single Use

These items are consumed when used and must be assigned to an action button. Some can be found in Chests or purchased in Shops.

IconNameDescriptionShop priceManual Text
Blast Bomb-gameBlast BombProjectile that is thrown by the player and explodes after a short delay.100 (per 3 bombs)"Made from Slorm, the pudding that goes boom."
Fire Bomb-gameFire BombProjectile that bursts into flames on impact.150 (per 3 bombs)"Fire fire everywhere, and ow ow ow ow ow."
Frost Bomb-gameFrost BombProjectile that releases a freezing cloud on impact.Cannot be bought?"Unstable powder made from the fairy of the West Garden."
Effigy-gameEffigyProvides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins.Cannot be bought"Betray for coins. Each betrayal is sweeter than the last."
Red Fruit-gameRed FruitReplenishes the player's HP.100"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Blue Fruit-gameBlue FruitReplenishes the player's MP.150"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Golden Coin-gameGolden CoinCan be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes.999 (limited stock)"A special treasure that allows a wish. Use at well to give to wish eater."
Hot Pepper-gameHot PepperProvides a temporary boost to the player's attack power.Cannot be bought"One is spicy, one is minty. Gives a boost to ATT or SP."
Ivy-gameIvyProvides a temporary boost to the player's SP.90"One is spicy, one is minty. Gives a boost to ATT or SP."
Lure-gameLureCreates a fake copy of the player that runs around. Enemies will target the fake instead of the player.150"Doll of the beloved hero. Foes will be tricked!"

Cards

Cards provide passive effects and must be equipped in a card slot to take effect.

IconNameEffect DescriptionManual Text
Anklet-gameAnkletIncreases player's movement speedN/A
Aura's Gem-gameAura's GemIncreases the time window for parrying an enemy's attack with the ShieldN/A
Bracer-gameBracerReduces SP cost for blocking with the ShieldN/A
Cyan Peril Ring-gameCyan Peril RingRaises the player's DEF when low on HP"Raises DEF when you are in PERIL."
Dagger Strap-gameDagger StrapReduces cast time when using the Magic DaggerN/A
Flame Sword-gameFlame SwordHitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1N/A
Inverted Ash-gameInverted AshPotion flasks restore MP instead of HP"Quaffed potions restore MP instead of HP."
Louder Echo-gameLouder EchoIncreases the range and duration of the stun effect when the player collects the echo left behind when they dieN/A
Lucky Cup-gameLucky CupEnemies will have a 15% chance of dropping a heart on death; collecting the heart restores a small amount of HP"Foes leave hearts to heal you a bit. Rare. (15%)"
Magic Echo-gameMagic EchoCollecting the echo left behind when the player dies restores some MPN/A
Muffling Bell-gameMuffling BellReduces the range at which enemies will detect the player"Sneak sneak sneak...foes notice you less."
Orange Peril Ring-gameOrange Peril RingRaises the player's ATT when low on HPN/A
Perfume-gamePerfumeIncreases SP regeneration rateN/A
Scavenger's Mask-gameScavenger's MaskProtects the player from the effects of Purple MiasmaN/A
The Bone-gameThe BoneDoubles the duration of the player's invincibility during dodge rollsN/A
Tincture-gameTinctureIncreases the player's maximum HPN/A

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