Skip to content
Combat Techniques — Tunic Guide
Tunic

Combat Techniques — Tunic Guide

Explore Tunic's combat system: learn about gear, equipment, single-use items, and powerful cards to enhance your fighting abilities and overcome any challenge.

By ··10 min read·Multi-source verified
1 reading this guide  

Explore Tunic's combat system: learn about gear, equipment, single-use items, and powerful cards to enhance your fighting abilities and overcome any challenge.

Tunic's combat relies on a variety of items that can be used or equipped to aid the player. These items are categorized into Gear, Equipment, Single Use, and Cards, each offering distinct advantages in battle.

Gear

These items provide abilities that are always available once acquired.

IconNameDescriptionManual Text
PotionPotionsHeals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.TBA
ShieldShieldAllows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty."Left by a RUDELING / Use to deflect blows."
LanternLanternCreates a small area of light around the player when in areas of complete darkness.N/A
Hero's LaurelsHero's LaurelsReplaces the player's dodge roll with a short forward teleportation that can be used to cross gaps.N/A

Equipment

These items must be assigned to an action button to be used.

IconNameDescriptionManual Text
StickStickA weak melee weapon. The first weapon available to the player."Just a stick!"
SwordSwordA melee weapon, much more powerful than the Stick."Is this the hero's blade? Or a forgery?"
Magic DaggerMagic DaggerFires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use).N/A
WandWandFires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits.N/A
Magic OrbMagic OrbLaunches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab).N/A
GunGunFires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast).N/A
HourglassHourglassSlows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP.N/A

Single Use Items

These items are consumed when used and must be assigned to an action button. They can be found in Chests or purchased in Shops.

IconNameDescriptionShop PriceManual Text
Blast BombBlast BombProjectile that is thrown by the player and explodes after a short delay.100 (per 3 bombs)"Made from Slorm, the pudding that goes boom."
Fire BombFire BombProjectile that bursts into flames on impact.150 (per 3 bombs)"Fire fire everywhere, and ow ow ow ow ow."
Frost BombFrost BombProjectile that releases a freezing cloud on impact.Cannot be bought?"Unstable powder made from the fairy of the West Garden."
EffigyEffigyProvides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins.Cannot be bought"Betray for coins. Each betrayal is sweeter than the last."
Red FruitRed FruitReplenishes the player's HP.100"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Blue FruitBlue FruitReplenishes the player's MP.150"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Golden CoinGolden CoinCan be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes.999 (limited stock)"A special treasure that allows a wish. Use at well to give to wish eater."
Hot PepperHot PepperProvides a temporary boost to the player's attack power.Cannot be bought"One is spicy, one is minty. Gives a boost to ATT or SP."
IvyIvyProvides a temporary boost to the player's SP.90"One is spicy, one is minty. Gives a boost to ATT or SP."
LureLureCreates a fake copy of the player that runs around. Enemies will target the fake instead of the player.150"Doll of the beloved hero. Foes will be tricked!"

Cards

Cards provide passive effects and must be equipped in a card slot to take effect.

IconNameEffect DescriptionManual Text
AnkletAnkletIncreases player's movement speedN/A
Aura's GemAura's GemIncreases the time window for parrying an enemy's attack with the ShieldN/A
BracerBracerReduces SP cost for blocking with the ShieldN/A
Cyan Peril RingCyan Peril RingRaises the player's DEF when low on HP"Raises DEF when you are in PERIL."
Dagger StrapDagger StrapReduces cast time when using the Magic DaggerN/A
Flame SwordFlame SwordHitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1N/A
Inverted AshInverted AshPotion flasks restore MP instead of HP"Quaffed potions restore MP instead of HP."
Louder EchoLouder EchoIncreases the range and duration of the stun effect when the player collects the echo left behind when they dieN/A

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content