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Health and Healing — Tunic Guide
Tunic

Health and Healing — Tunic Guide

Learn about all the healing and health-restoring items in Tunic, including Potions, Red Fruit, and how to upgrade your healing capabilities. Stay alive and explore the world!

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Learn about all the healing and health-restoring items in Tunic, including Potions, Red Fruit, and how to upgrade your healing capabilities. Stay alive and explore the world!

This guide covers all items in Tunic that can restore health or provide other benefits related to survival and combat. These items are divided into several categories: Gear, Equipment, Single Use, and Cards.

Gear

These items provide abilities that are always available once acquired.

  • Potions: Heals the player. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.
  • Shield: Allows the player to deflect most attacks, using stamina. Cannot be used when stamina is empty.
  • Lantern: Creates a small area of light in dark areas.
  • Hero's Laurels: Replaces the dodge roll with a short forward teleportation, useful for crossing gaps.

Equipment

These items must be assigned to an action button to be used.

  • Stick: A weak melee weapon, the first available.
  • Sword: A much more powerful melee weapon.
  • Magic Dagger: Fires a short burst of freezing ice, consuming MP.
  • Wand: Fires a magic projectile, consuming MP. Can freeze enemies if used with the Magic Dagger.
  • Magic Orb: Launches a grappling hook to pull the player or enemies. Consumes MP when used on enemies.
  • Gun: Fires a wide spread of projectiles, effective against multiple enemies. Consumes MP.
  • Hourglass: Slows time, consuming MP while active.

Single Use Items

These items are consumed upon use and must be assigned to an action button. Some can be found in Chests or purchased in Shops.

  • Blast Bomb: A projectile that explodes after a short delay. (Shop price: 100 for 3)
  • Fire Bomb: A projectile that bursts into flames on impact. (Shop price: 150 for 3)
  • Frost Bomb: A projectile that releases a freezing cloud on impact. (Cannot be bought)
  • Effigy: Provides coins, doubling with each subsequent use up to 512. (Cannot be bought)
  • Red Fruit: Replenishes HP. (Shop price: 100)
  • Blue Fruit: Replenishes MP. (Shop price: 150)
  • Golden Coin: Used at a well to make a wish, granting an additional card slot after multiple wishes. (Shop price: 999, limited stock)
  • Hot Pepper: Provides a temporary boost to attack power. (Cannot be bought)
  • Ivy: Provides a temporary boost to SP. (Shop price: 90)
  • Lure: Creates a fake copy of the player to distract enemies. (Shop price: 150)

Cards

Cards provide passive effects and must be equipped in a card slot.

  • Anklet: Increases movement speed.
  • Aura's Gem: Increases the parry window with the Shield.
  • Bracer: Reduces SP cost for blocking with the Shield.
  • Cyan Peril Ring: Raises DEF when low on HP.
  • Dagger Strap: Reduces cast time for the Magic Dagger.
  • Flame Sword: Hitting enemies with the Sword lights them on fire, but reduces player HP to 1.
  • Inverted Ash: Potion flasks restore MP instead of HP.
  • Louder Echo: Increases the range and duration of the stun effect from collected echoes.

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